Before we start, let us make it clear that we though believe this is the correct place for this section/thread, we may be mistaken. Apologies if this is the case.
This thread is intended for developers and designers who face the challenging task of creating and modeling artificial intelligence re. behavior.
Whether you are working on a lively environment populated with numerous inhabitants/NPCs, each with simple but diverse behaviors, or you have few NPCs, whose behavior is both convincing and complex, we believe MASA LIFE would be an excellent choice.
Indeed we just released MASA LIFE v1.5, whose features include:
- Rapid prototype behaviors/AI
- Visual modeling of reusable behaviors empowering designers with intuitive graphical editors (Behavior Trees, Navigation, Knowledge,...).
- Graphical (remote) debugging & inspection.
- Sparking life: integrate with our cross-platform SDK and deploy easily with a single-click of a button.
- Extensive getting-started experience and documentation.
Further to this we suggest you take a look at the following resources:
- MASA LIFE page: http://www.masalife.net.
- Overview Video: http://www.youtube.com/watch?v=xKj6SA6k ... e=youtu.be.
- Ogre3d mini game "Tank Arena": https://www.youtube.com/watch?v=DkbNzzZEU9g.
Best Frank