wow holy jumping galloping stallions batman,i tried to place some water following the wiki and my computer had a hissy fit.first two attempts were aborted due to time to compile,so i reduced the size to a small chunk and the pc seemed to reboot,then all sorts of hdd activity i closed the program down to find two calight.exe's running in the taskmanager and a steady 100% cpu usage for a period of time.
dont know what happened there but trinity has postponed swimming for now
Water Thread
- [1]Create a brush for your water
[2]Select as texture Techdemo/Ocean1 /use the filter in the texture tool and type in "ocean" in the input box next to "Filter:"
[3]Cover the brush with the texture
[4]Select the brush, select the tool with the "pyramid" on it in the menu to the left, on top of the 2d/3d windows a green bar will appear, in the right drop-down menu select "func_water" and thereafter press "Turn into (solid) enity type." . Crappy picture of what I mean.
Water-map.cmap has to be placed into Ca3D-Engine\Games\DeathMatch\Maps , it is the mapping-editor file. Water-map.cw is the compiled version that can be tested ingame, put it into Ca3D-Engine\Games\DeathMatch\Worlds . Good luck! I hope it helps.
Beginning with the upcoming release, making water bodies will change a little from the current situation, because I removed some old, special-case code for water from CaBSP.
However, existing maps will continue to work mostly fine, so the change is largely backwards compatible. Moreover, I'll write an appropriate tutorial/documentation about making water soon, until then, please proceed along Thrawns explanation.
However, existing maps will continue to work mostly fine, so the change is largely backwards compatible. Moreover, I'll write an appropriate tutorial/documentation about making water soon, until then, please proceed along Thrawns explanation.
Best regards,
Carsten
Carsten
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