Project Alpha

Discuss artwork in all of its forms here, from level design to GUI button themes. New MODs planning, work-in-progress and other samples are welcome in this forum as well.
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Scorphame
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Joined: 2010-09-02, 03:39
Location: Chillan Chile
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Project Alpha

Postby Scorphame » 2010-09-02, 03:48

Image

Hello People... My name is Simón Carreño and with a friend called Walter we create a new video game developer team called "Darkleaf Entertainment" Now called Darkware

Our Staff

  • Simón Carreño (CTO, CEO)
  • Kevin Verelst (Level Designer)
  • Jonathan Monroy (Programmer)
  • Ahiram Fragosso (Composser)
  • Carlos Valderas (Level Designer)

Why we made a Videogame Developer?

The idea is make new FPS games and other things, we are bored about only make Mods and Maps for some games (UT, Quake, DooM, Etc) and finally we decide make this.

Project Alpha is a FPS Quake/Doom Based style, actually the story is under construction with the name of the game. The name of the project is because this will be our first big scale project.

What talent we are searching?

Artists
3D Modelers or 3D animation artist to the game and the Videos

Scripters
All people who has knowledges of Lua language

Level Makers
people who makes 3D maps

Programmers
Who has knowledges in C++

Interested People send me a [url=mailto:Garret@gamedev.cl]email[/url]
Last edited by Scorphame on 2011-01-22, 00:58, edited 2 times in total.
Simón Carreño AKA Scorphame.
Leader & Game Designer at HeXentic Games
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Scorphame
Posts: 60
Joined: 2010-09-02, 03:39
Location: Chillan Chile
Contact:

Re: Infernal Underground: "The Project Rescue"

Postby Scorphame » 2010-09-13, 03:29

New Menu Style for Infernal Underground

Image Image Image Image
Simón Carreño AKA Scorphame.
Leader & Game Designer at HeXentic Games
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Carsten
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Re: Infernal Underground: "The Project Rescue"

Postby Carsten » 2010-09-13, 11:39

Nice screenshots, thanks for sharing them! :D
Best regards,
Carsten
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Scorphame
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Joined: 2010-09-02, 03:39
Location: Chillan Chile
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Re: Infernal Underground: "The Project Rescue"

Postby Scorphame » 2010-11-06, 05:23



Well have passed a lot of time, but now i'm here again and I implement a new Menu Style for cafu Engine for my project and I modify the Gui color in-game....

The name of the game was changed in october... Now is Rescue "The Arrival of The Visitors"
Simón Carreño AKA Scorphame.
Leader & Game Designer at HeXentic Games
User avatar
Carsten
Site Admin
Posts: 2006
Joined: 2004-08-19, 13:46
Location: Germany
Contact:

Re: Rescue "The Arrival of the Visitors

Postby Carsten » 2010-11-06, 12:35

Thanks for the nice update! :demo:
Best regards,
Carsten
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Scorphame
Posts: 60
Joined: 2010-09-02, 03:39
Location: Chillan Chile
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Re: Rescue "The Arrival of the Visitors

Postby Scorphame » 2011-01-22, 00:51

A lot of changes on my team and my life made a little suspension of this game... Sorry for the inactivity, but now i'm back and I refreshed the first post with new information and well... I'll upload more more content very soon.

For n time, Thanks to Carsten for to let us use his engine
Simón Carreño AKA Scorphame.
Leader & Game Designer at HeXentic Games
User avatar
Scorphame
Posts: 60
Joined: 2010-09-02, 03:39
Location: Chillan Chile
Contact:

Re: Project Alpha

Postby Scorphame » 2011-01-23, 07:19

From: Project Alpha Development Blog
First Screenshot of Project Alpha
Well. Today I was playing with the Cafu World Editor (aka CaWE) and I tried to make some little stuff. That stuff works correctly and I decided to make a little map for Project Alpha.

Image

This is a little room that has 6 pointlights sources and this running with 1024×768 of Res. in High Quality. it runs with 11FPS in my computer (Well I know that is really poor, I need to buy a new computer right now) and well, just enjoy this picture like the first screenshot on Alpha Project

Bye~
Simón Carreño AKA Scorphame.
Leader & Game Designer at HeXentic Games

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