Search found 2 matches
- 2010-03-10, 23:56
- Forum: Cafu Engine Support and Discussion
- Topic: engine capabilites
- Replies: 3
- Views: 4325
Re: engine capabilites
First thanks for the answers. 1. Dx11 sounds exciting, however the shaders i got are mostly SM2.0 shaders for slope based blended terrain texturing (I have my own tool for terrain shading). I recon a conversion wouldn't be too complicated. It's just syntax from what I can tell. 2. I might give this ...
- 2010-03-09, 15:52
- Forum: Cafu Engine Support and Discussion
- Topic: engine capabilites
- Replies: 3
- Views: 4325
engine capabilites
Hi I'm currently working with 3drad the last 2 years but for me to complete my projects I've come as far I can go. So I'm basicly looking for something to fill in my gaps, and Cafu might be it. :) Sorry if this is already been asked, but here we go : 1. Can I apply my own HLSL shaders ? (Never tried...