Search found 68 matches

by bigjj13
2011-02-12, 13:26
Forum: Coding and Scripting
Topic: How to control Static detail model from LUA
Replies: 7
Views: 3446

Re: How to control Static detail model from LUA

Alas, does the new code help you? Thanks a lot, this works greate!! :cheesy: I have some ideas for some new lua funktions: GetFrameNumber() : Get the number of the current frame SetFrameNumber(Framenumber) : Go to frame x PlayFromTo(FirstFrame, Lastframe) : Play animation from frame a to frame b an...
by bigjj13
2011-02-12, 11:22
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: SG-O
Replies: 6
Views: 3780

Re: SG-O

NLXsmike wrote:Nice Gate DHD :)
Thank you very much, I found this on a Stargate models webseite.
NLXsmike wrote: Good luck on the game, if u need some models or such u can gif a try to ask me :)
It yould be greate to get more models.

Sincerely,
by bigjj13
2011-02-05, 18:22
Forum: Coding and Scripting
Topic: How to control Static detail model from LUA
Replies: 7
Views: 3446

Re: How to control Static detail model from LUA

Hi,

I'd like to controle this one:
stargate.zip
(218.36 KiB) Downloaded 200 times
It is in my map and I'd like to controle it with my map Lua file.

MfG
by bigjj13
2011-02-05, 17:02
Forum: Coding and Scripting
Topic: How to control Static detail model from LUA
Replies: 7
Views: 3446

How to control Static detail model from LUA

Hi,

Id like to start/ stop animation, set frame number, set Animation sequence,... in a model with Lua comands. Are there any to control a Static detail model?

Thanks
by bigjj13
2011-01-26, 18:22
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: SG-O
Replies: 6
Views: 3780

SG-O

Hi, This is the 1st preview of SG-O. SG-O is a 1st person online game with trading, fighting, fun and traveling between planets just like it is in the Stargate movies. We are currently working on this game, but you can join and help us developing it. What we are looking for: 3D - Artists 3D modelers...
by bigjj13
2011-01-10, 17:11
Forum: Editing and Mapping with CaWE
Topic: I cant use my own Font
Replies: 3
Views: 2768

Re: I cant use my own Font

Thank you very much for this fast help.

Sincerely
by bigjj13
2011-01-09, 12:00
Forum: Editing and Mapping with CaWE
Topic: I cant use my own Font
Replies: 3
Views: 2768

I cant use my own Font

Hi,

I just added a new font using CaWE.
font(ttf).zip
(10.75 KiB) Downloaded 211 times
Then I tried to use it in a GUI using CaWE. Everytime I tried to change the Font it switched to Arial. What is wrong?

Thanks
by bigjj13
2011-01-07, 20:54
Forum: Coding and Scripting
Topic: dedicated server
Replies: 3
Views: 2290

Re: dedicated server

Carsten wrote: Right now, by far the easiest and most reliable way to create a (dedicated) server is to run Cafu normally (in a window, not full-screen),
the problem is, that I'm not able to use the GUI on a comando line root server.

Sincerely
by bigjj13
2011-01-07, 20:24
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Good texture creator (free)
Replies: 5
Views: 12181

Good texture creator (free)

Hi,

I just fund this amazing texture creator: Mapzone Editor

It can create all types of textures (normalmap, ...).

Sincerely
by bigjj13
2011-01-04, 14:33
Forum: Coding and Scripting
Topic: dedicated server
Replies: 3
Views: 2290

dedicated server

Hi,

i'd like to make a dedicated server. I just got the latest version. and now CAFU_DEDICATED_SERVER is not working anymore.

How can I make a dedicated server?

Sincerely
by bigjj13
2011-01-03, 17:52
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Making a Player Model
Replies: 5
Views: 3963

Re: Making a Player Model

Hi, I already made som models. For this I used Blender 3D and Fragmotion for animation and *.mdl export. It is very imprortant to know how Cafu uses the *.mdl Bones and how the animations look like. It would be better if you start with something more easy than a player model. i found this in www: Th...
by bigjj13
2010-10-25, 19:23
Forum: Coding and Scripting
Topic: I'm not able to compile under win 7 x 64
Replies: 1
Views: 1271

I'm not able to compile under win 7 x 64

HI, Im not able to compile cafu r154 under Windows 7 x64. Im using Python 2.7 and Scons 2.0.1 Here is the log: C:\Cafu-src-r154>C:\python27\scripts\scons scons: Reading SConscript files ... os.chdir('ExtLibs/wxWidgets/build/msw') nmake /nologo /f makefile.vc BUILD=debug SHARED=0 RUNTIME_LIBS=static ...
by bigjj13
2010-10-13, 15:46
Forum: Coding and Scripting
Topic: Step sounds how to intigrate in humanplayer.cpp
Replies: 4
Views: 2038

Re: Step sounds how to intigrate in humanplayer.cpp

Hi,

you helped me very mutch. Thank you. :thanks:

Here is the patch with the sound files:
ticket#43

Thanks
by bigjj13
2010-10-12, 14:54
Forum: Coding and Scripting
Topic: Step sounds how to intigrate in humanplayer.cpp
Replies: 4
Views: 2038

Re: Step sounds how to intigrate in humanplayer.cpp

Hi,

the sound works fine, but I dont know how your SoundSystem works.

I tried several things but there was allways a compiling error.

Sincerely
by bigjj13
2010-10-11, 15:56
Forum: Coding and Scripting
Topic: Step sounds how to intigrate in humanplayer.cpp
Replies: 4
Views: 2038

Step sounds how to intigrate in humanplayer.cpp

Hi,

I just made some step sounds (run, walk) and made a sound shader but I dont know how to integrate it in the Game.

Here Are the files:
sounds.zip
(83.13 KiB) Downloaded 153 times
Thanks