Search found 68 matches
- 2011-02-12, 13:26
- Forum: Coding and Scripting
- Topic: How to control Static detail model from LUA
- Replies: 7
- Views: 7616
Re: How to control Static detail model from LUA
Alas, does the new code help you? Thanks a lot, this works greate!! :cheesy: I have some ideas for some new lua funktions: GetFrameNumber() : Get the number of the current frame SetFrameNumber(Framenumber) : Go to frame x PlayFromTo(FirstFrame, Lastframe) : Play animation from frame a to frame b an...
- 2011-02-12, 11:22
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: SG-O
- Replies: 6
- Views: 19226
Re: SG-O
Thank you very much, I found this on a Stargate models webseite.NLXsmike wrote:Nice Gate DHD
It yould be greate to get more models.NLXsmike wrote: Good luck on the game, if u need some models or such u can gif a try to ask me
Sincerely,
- 2011-02-05, 18:22
- Forum: Coding and Scripting
- Topic: How to control Static detail model from LUA
- Replies: 7
- Views: 7616
Re: How to control Static detail model from LUA
Hi,
I'd like to controle this one: It is in my map and I'd like to controle it with my map Lua file.
MfG
I'd like to controle this one: It is in my map and I'd like to controle it with my map Lua file.
MfG
- 2011-02-05, 17:02
- Forum: Coding and Scripting
- Topic: How to control Static detail model from LUA
- Replies: 7
- Views: 7616
How to control Static detail model from LUA
Hi,
Id like to start/ stop animation, set frame number, set Animation sequence,... in a model with Lua comands. Are there any to control a Static detail model?
Thanks
Id like to start/ stop animation, set frame number, set Animation sequence,... in a model with Lua comands. Are there any to control a Static detail model?
Thanks
- 2011-01-26, 18:22
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: SG-O
- Replies: 6
- Views: 19226
SG-O
Hi, This is the 1st preview of SG-O. SG-O is a 1st person online game with trading, fighting, fun and traveling between planets just like it is in the Stargate movies. We are currently working on this game, but you can join and help us developing it. What we are looking for: 3D - Artists 3D modelers...
- 2011-01-10, 17:11
- Forum: Editing and Mapping with CaWE
- Topic: I cant use my own Font
- Replies: 3
- Views: 15643
Re: I cant use my own Font
Thank you very much for this fast help.
Sincerely
Sincerely
- 2011-01-09, 12:00
- Forum: Editing and Mapping with CaWE
- Topic: I cant use my own Font
- Replies: 3
- Views: 15643
I cant use my own Font
Hi,
I just added a new font using CaWE. Then I tried to use it in a GUI using CaWE. Everytime I tried to change the Font it switched to Arial. What is wrong?
Thanks
I just added a new font using CaWE. Then I tried to use it in a GUI using CaWE. Everytime I tried to change the Font it switched to Arial. What is wrong?
Thanks
- 2011-01-07, 20:54
- Forum: Coding and Scripting
- Topic: dedicated server
- Replies: 3
- Views: 4660
Re: dedicated server
the problem is, that I'm not able to use the GUI on a comando line root server.Carsten wrote: Right now, by far the easiest and most reliable way to create a (dedicated) server is to run Cafu normally (in a window, not full-screen),
Sincerely
- 2011-01-07, 20:24
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Good texture creator (free)
- Replies: 5
- Views: 30189
Good texture creator (free)
Hi,
I just fund this amazing texture creator: Mapzone Editor
It can create all types of textures (normalmap, ...).
Sincerely
I just fund this amazing texture creator: Mapzone Editor
It can create all types of textures (normalmap, ...).
Sincerely
- 2011-01-04, 14:33
- Forum: Coding and Scripting
- Topic: dedicated server
- Replies: 3
- Views: 4660
dedicated server
Hi,
i'd like to make a dedicated server. I just got the latest version. and now CAFU_DEDICATED_SERVER is not working anymore.
How can I make a dedicated server?
Sincerely
i'd like to make a dedicated server. I just got the latest version. and now CAFU_DEDICATED_SERVER is not working anymore.
How can I make a dedicated server?
Sincerely
- 2011-01-03, 17:52
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Making a Player Model
- Replies: 5
- Views: 18459
Re: Making a Player Model
Hi, I already made som models. For this I used Blender 3D and Fragmotion for animation and *.mdl export. It is very imprortant to know how Cafu uses the *.mdl Bones and how the animations look like. It would be better if you start with something more easy than a player model. i found this in www: Th...
- 2010-10-25, 19:23
- Forum: Coding and Scripting
- Topic: I'm not able to compile under win 7 x 64
- Replies: 1
- Views: 2809
I'm not able to compile under win 7 x 64
HI, Im not able to compile cafu r154 under Windows 7 x64. Im using Python 2.7 and Scons 2.0.1 Here is the log: C:\Cafu-src-r154>C:\python27\scripts\scons scons: Reading SConscript files ... os.chdir('ExtLibs/wxWidgets/build/msw') nmake /nologo /f makefile.vc BUILD=debug SHARED=0 RUNTIME_LIBS=static ...
- 2010-10-13, 15:46
- Forum: Coding and Scripting
- Topic: Step sounds how to intigrate in humanplayer.cpp
- Replies: 4
- Views: 4594
- 2010-10-12, 14:54
- Forum: Coding and Scripting
- Topic: Step sounds how to intigrate in humanplayer.cpp
- Replies: 4
- Views: 4594
Re: Step sounds how to intigrate in humanplayer.cpp
Hi,
the sound works fine, but I dont know how your SoundSystem works.
I tried several things but there was allways a compiling error.
Sincerely
the sound works fine, but I dont know how your SoundSystem works.
I tried several things but there was allways a compiling error.
Sincerely
- 2010-10-11, 15:56
- Forum: Coding and Scripting
- Topic: Step sounds how to intigrate in humanplayer.cpp
- Replies: 4
- Views: 4594
Step sounds how to intigrate in humanplayer.cpp
Hi,
I just made some step sounds (run, walk) and made a sound shader but I dont know how to integrate it in the Game.
Here Are the files: Thanks
I just made some step sounds (run, walk) and made a sound shader but I dont know how to integrate it in the Game.
Here Are the files: Thanks