Search found 11 matches

by DarkStar
2010-05-29, 19:16
Forum: Coding and Scripting
Topic: Include new entity files into DeathMatch SConscript file
Replies: 1
Views: 1904

Include new entity files into DeathMatch SConscript file

as the wiki suggests i opened up the sconscript file and look for these: [...] gameEnv.SharedLibrary("DeathMatch", Split(""" GameImpl.cpp ScriptState.cpp EntityCreateParams.cpp _ResourceManager.cpp BaseEntity.cpp ARGrenade.cpp Butterfly.cpp CompanyBot.cpp Corpse.cpp cw.cpp cw_357.cpp cw_9mmAR.cpp cw...
by DarkStar
2010-05-27, 16:06
Forum: Cafu Engine Support and Discussion
Topic: r81 compile problem
Replies: 6
Views: 3741

Re: r81 compile problem

thanks for such a quick reply
:cheesy:
and well if you want to u can add a batch file to compile the source code
like this one
by DarkStar
2010-05-27, 10:36
Forum: Cafu Engine Support and Discussion
Topic: r81 compile problem
Replies: 6
Views: 3741

Re: r81 compile problem

windows vista (without sp) 32bit SCons 1.3.0.d20100523 scons -v output SCons by Steven Knight et al.: engine: v1.3.0.d20100523.r4907, 2010/05/23 14:26:42, by bdeegan on ubunt u Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 The SCo ns Foundation now scon-q output scons: Rea...
by DarkStar
2010-05-26, 07:49
Forum: Cafu Engine Support and Discussion
Topic: r81 compile problem
Replies: 6
Views: 3741

r81 compile problem

first: - i never compiled any revision of cafu before second: - i tried compiling r81 but got this message :!: its the message i got while trying to compile the second time D:\others\Programming\Game\cafu\cafu source>scons -q scons: Reading SConscript files ... os.chdir('ExtLibs/wxWidgets/build/msw'...
by DarkStar
2010-05-21, 05:15
Forum: Editing and Mapping with CaWE
Topic: Lacunarity ?
Replies: 1
Views: 1779

Lacunarity ?

What is Lacunarity in the terrain editor tool :?:
by DarkStar
2010-05-17, 07:03
Forum: Coding and Scripting
Topic: compiling only deathmatch game?
Replies: 1
Views: 1503

compiling only deathmatch game?

as the subject suggests how can i compile only death match (modified) game without having to compile the engine again and again :?: :wink: more ques 1. from where does the humanplayer.cpp functions are called 2. wich file maps the keyboard keys to the functions (like moving forward is mapped onto th...
by DarkStar
2010-05-15, 15:45
Forum: Cafu Engine Support and Discussion
Topic: 3rd person view
Replies: 1
Views: 1751

3rd person view

how can i make the in-game camera a 3rd person perspective
behind the back camera.
like the one in gta games :?:
in the deathmatch game there is only first person view
by DarkStar
2010-05-14, 15:16
Forum: Coding and Scripting
Topic: flying script
Replies: 5
Views: 2336

Re: flying script

OK
one more thing
where are the .cpp and .hpp files u mentioned
infact ther is no .cpp or .hpp files in the deathmatch folder
i go into the Games\DeathMatch\Code directory
there i got only this folder tree \build\win32\vc8\release
and in the release folder i got deathmatch.dll file only
by DarkStar
2010-05-14, 13:03
Forum: Coding and Scripting
Topic: flying script
Replies: 5
Views: 2336

Re: flying script

Thanks carsten

i have another ques
can i use blender 3d to make MAPS and then import them to caWE
by DarkStar
2010-05-13, 19:15
Forum: Coding and Scripting
Topic: flying script
Replies: 5
Views: 2336

flying script

can i make my model(player) to fly around the map in
a 3rd person camera mode

if i can then can anyone give me a tutorial how to do it :mrgreen:
by DarkStar
2010-05-13, 19:00
Forum: Website, Forum and Wiki
Topic: a little advise
Replies: 1
Views: 3414

a little advise

hay all i am new to the forums the development releases are too much big you should not add the death match mod to every release instead made it available separately it will trim down the size and the time to download it to 1\5th of the current it will be useful to those who have low bandwidth(like ...