Search found 11 matches
- 2010-05-29, 19:16
- Forum: Coding and Scripting
- Topic: Include new entity files into DeathMatch SConscript file
- Replies: 1
- Views: 3788
Include new entity files into DeathMatch SConscript file
as the wiki suggests i opened up the sconscript file and look for these: [...] gameEnv.SharedLibrary("DeathMatch", Split(""" GameImpl.cpp ScriptState.cpp EntityCreateParams.cpp _ResourceManager.cpp BaseEntity.cpp ARGrenade.cpp Butterfly.cpp CompanyBot.cpp Corpse.cpp cw.cpp cw_357.cpp cw_9mmAR.cpp cw...
- 2010-05-27, 16:06
- Forum: Cafu Engine Support and Discussion
- Topic: r81 compile problem
- Replies: 6
- Views: 7021
Re: r81 compile problem
thanks for such a quick reply
and well if you want to u can add a batch file to compile the source code
like this one
and well if you want to u can add a batch file to compile the source code
like this one
- 2010-05-27, 10:36
- Forum: Cafu Engine Support and Discussion
- Topic: r81 compile problem
- Replies: 6
- Views: 7021
Re: r81 compile problem
windows vista (without sp) 32bit SCons 1.3.0.d20100523 scons -v output SCons by Steven Knight et al.: engine: v1.3.0.d20100523.r4907, 2010/05/23 14:26:42, by bdeegan on ubunt u Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 The SCo ns Foundation now scon-q output scons: Rea...
- 2010-05-26, 07:49
- Forum: Cafu Engine Support and Discussion
- Topic: r81 compile problem
- Replies: 6
- Views: 7021
r81 compile problem
first: - i never compiled any revision of cafu before second: - i tried compiling r81 but got this message :!: its the message i got while trying to compile the second time D:\others\Programming\Game\cafu\cafu source>scons -q scons: Reading SConscript files ... os.chdir('ExtLibs/wxWidgets/build/msw'...
- 2010-05-21, 05:15
- Forum: Editing and Mapping with CaWE
- Topic: Lacunarity ?
- Replies: 1
- Views: 3447
Lacunarity ?
What is Lacunarity in the terrain editor tool
- 2010-05-17, 07:03
- Forum: Coding and Scripting
- Topic: compiling only deathmatch game?
- Replies: 1
- Views: 3086
compiling only deathmatch game?
as the subject suggests how can i compile only death match (modified) game without having to compile the engine again and again :?: :wink: more ques 1. from where does the humanplayer.cpp functions are called 2. wich file maps the keyboard keys to the functions (like moving forward is mapped onto th...
- 2010-05-15, 15:45
- Forum: Cafu Engine Support and Discussion
- Topic: 3rd person view
- Replies: 1
- Views: 3312
3rd person view
how can i make the in-game camera a 3rd person perspective
behind the back camera.
like the one in gta games
in the deathmatch game there is only first person view
behind the back camera.
like the one in gta games
in the deathmatch game there is only first person view
- 2010-05-14, 15:16
- Forum: Coding and Scripting
- Topic: flying script
- Replies: 5
- Views: 5630
Re: flying script
OK
one more thing
where are the .cpp and .hpp files u mentioned
infact ther is no .cpp or .hpp files in the deathmatch folder
i go into the Games\DeathMatch\Code directory
there i got only this folder tree \build\win32\vc8\release
and in the release folder i got deathmatch.dll file only
one more thing
where are the .cpp and .hpp files u mentioned
infact ther is no .cpp or .hpp files in the deathmatch folder
i go into the Games\DeathMatch\Code directory
there i got only this folder tree \build\win32\vc8\release
and in the release folder i got deathmatch.dll file only
- 2010-05-14, 13:03
- Forum: Coding and Scripting
- Topic: flying script
- Replies: 5
- Views: 5630
Re: flying script
Thanks carsten
i have another ques
can i use blender 3d to make MAPS and then import them to caWE
i have another ques
can i use blender 3d to make MAPS and then import them to caWE
- 2010-05-13, 19:15
- Forum: Coding and Scripting
- Topic: flying script
- Replies: 5
- Views: 5630
flying script
can i make my model(player) to fly around the map in
a 3rd person camera mode
if i can then can anyone give me a tutorial how to do it
a 3rd person camera mode
if i can then can anyone give me a tutorial how to do it
- 2010-05-13, 19:00
- Forum: Website, Forum and Wiki
- Topic: a little advise
- Replies: 1
- Views: 14463
a little advise
hay all i am new to the forums the development releases are too much big you should not add the death match mod to every release instead made it available separately it will trim down the size and the time to download it to 1\5th of the current it will be useful to those who have low bandwidth(like ...