Search found 10 matches

by .red
2010-08-19, 08:52
Forum: Editing and Mapping with CaWE
Topic: GUI reset to default by Game and CaWE
Replies: 3
Views: 2523

Re: GUI reset to default by Game and CaWE

I didnt edit the file by hand, so CaWe seems to have done that by itself. Strange. EDIT: I just submitted a ticket. Please tell me if i forgot anything ;) EDIT 2: I guess i know why this happened. I probably copy/pasted a window i created, but forgot to rename it before i closed CaWe. So the file co...
by .red
2010-08-18, 23:52
Forum: Editing and Mapping with CaWE
Topic: GUI reset to default by Game and CaWE
Replies: 3
Views: 2523

GUI reset to default by Game and CaWE

I was playing around with the GUI editor part of CaWE and started creating an alternative main menu layout. So i backed up the original one and started from scratch. When i then closed CaWE and wanted to load it again later, CaWe reset all values to default, except for the objects names (Origin, Dim...
by .red
2010-08-17, 15:28
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

the heading is not so important, the pitch is. i need players to be able to see if somebody is looking at the ceiling or at the floor. especially for cases in which they have lights or lasers or anything that changes with viewing direction it would look akward if the whatever-beam goes right up, whi...
by .red
2010-08-16, 14:38
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

I attached a zip with the files in their correct folders. They have a short description included as a comment, and 3 different views available by simple commenting/uncommenting (on player, over the head, over the shoulder). Please make a patch out of it since im short of time today and need to get s...
by .red
2010-08-14, 17:20
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

Thanks alot, works so far. I just needed to include ClipSys/TraceResult.hpp and MaterialSystem/Material.hpp and correct 2 or 3 small things. So, for everyone who also tried to implement a third person camera, here are the changes made so far: in /games/deathmatch/code/HumanPlayer.cpp EntHumanPlayerT...
by .red
2010-08-12, 14:09
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

Sometimes the answer is too obvious to be seen oO. Anyway, the third person cam works great so far: ThirdPersonOrigin.x -= sin(float(DrawState->Heading)*(M_PI /32768.0f)) * CameraDistance *cos(float(DrawState->Pitch )*(M_PI /32768.0f)); ThirdPersonOrigin.y -= cos(float(DrawState->Heading)*(M_PI /327...
by .red
2010-08-11, 17:20
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

Ok im stuck again and probably dont see something simple. I was trying to create that "camera sphere", beginning by moving it around the player in a circle on the x/y coordinates, ignoring z yet. ThirdPersonOrigin.y -= cos(float(DrawState->Heading)) * CameraDistance; ThirdPersonOrigin.x += sin(float...
by .red
2010-08-09, 12:55
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

Thanks alot, this is probably really gonna help me solving that problem ;)
When i got it to work ill send you the results for sure.
by .red
2010-08-07, 15:04
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

Re: changing camera position

But isnt origin the center point of the entity? So that when i modify the origin, it wont change a thing for the view since everything else uses the origin too? Or am mixing things up now? Wouldnt that mean id have to seperate the cameras origin from the entity origin whereever its used in the code?...
by .red
2010-08-06, 19:48
Forum: Coding and Scripting
Topic: changing camera position
Replies: 15
Views: 4717

changing camera position

I started working with the engine a bit, and am now trying to change the player from first person to a third person camera. I actually archieved first success by using the code that was actually written for rendering the other players as a replacement for the code that renders the weapon for the own...