Search found 105 matches
- 2007-05-07, 16:41
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: My attempt on making light beams
- Replies: 4
- Views: 8564
Im currrently not uptodate for the mat prefixes to get soft alpha blending but it is documented in the wiki ! No, it's not. It looks like your alpha is not correct set. You need a soft transition not a clipped alpha (that is mainly used for stencil out purpose like plants), so the one on your shot ...
- 2007-05-06, 21:56
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: My attempt on making light beams
- Replies: 4
- Views: 8564
My attempt on making light beams
... kind of failed ;) http://xs115.xs.to/xs115/07180/pic0001.jpg (yes, the level is unlit) Well, I've got two questions: 1) How can I get rid of these very sharp change overs? Id like to make rays similiar to this : http://media.pc.ign.com/media/492/492830/img_3077290.html 2) How can I make an anima...
- 2006-10-18, 20:43
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Blender weapon preview
- Replies: 14
- Views: 23365
- 2006-09-24, 13:45
- Forum: Editing and Mapping with CaWE
- Topic: Introducing a (proper) Scene Graph
- Replies: 5
- Views: 9285
- 2006-09-03, 12:18
- Forum: Cafu Engine Support and Discussion
- Topic: GUI System and Scripting now available in the latest SDK
- Replies: 7
- Views: 12080
- 2006-09-01, 18:03
- Forum: Cafu Engine Support and Discussion
- Topic: Pre-upload of the new SDK
- Replies: 6
- Views: 5814
- 2006-08-31, 19:14
- Forum: Cafu Engine Support and Discussion
- Topic: Pre-upload of the new SDK
- Replies: 6
- Views: 5814
- 2006-08-26, 17:07
- Forum: Editing and Mapping with CaWE
- Topic: Did i missed something...?
- Replies: 1
- Views: 3242
Did i missed something...?
...or why do we have the scripting documentation, although we dont have the new Ca3DE-SDK...?
Sorry for the silly question. I was just wondering...
Wfr, Sindwiller
Sorry for the silly question. I was just wondering...
Wfr, Sindwiller
- 2006-08-16, 14:37
- Forum: Editing and Mapping with CaWE
- Topic: 3D Skydomes
- Replies: 4
- Views: 9141
Well, if you want to put your sky brushes into the normal world, then you can just do so: Just put them in. No special action required. ;) And when i have very detailed sky geometry, the performance sucks like hell... :roll: The Point here is, that they sky brushes should have different fading, fog...
- 2006-08-16, 10:22
- Forum: Editing and Mapping with CaWE
- Topic: 3D Skydomes
- Replies: 4
- Views: 9141
Well, 3D-Skyboxes are cool (ive mapped for CSS and HL2 though^^). But also a bit long winded. You need to make a new world for your map on 0,0,0 coordinates, scaled by 0.15 etc. etc. :roll: I would prefer another way. You make your map and you define the parts, who are far away (eg. mountains) with ...
- 2006-08-16, 10:17
- Forum: Editing and Mapping with CaWE
- Topic: Wiki documentation update
- Replies: 13
- Views: 19297
- 2006-08-13, 14:19
- Forum: Cafu Engine Support and Discussion
- Topic: CaWE Linux error
- Replies: 8
- Views: 10948
- 2006-08-10, 19:38
- Forum: Editing and Mapping with CaWE
- Topic: GuiSys Preview...
- Replies: 22
- Views: 28050
Back to server listing from client, i think there are only two ways to solve that issue. I suggest that the second one is better. - Implementing a Routine into the client, that connects to a masterserver given by a configuration file. - Writing a external server browser who connects to a master serv...
- 2006-08-08, 10:28
- Forum: Editing and Mapping with CaWE
- Topic: GuiSys Preview...
- Replies: 22
- Views: 28050
Carsten, are you planning to have some kind of "Find servers" functionality, or are we going to have to specficy an IP every time we want to connect to a net game? I think, for that you need first a master server who collects all IP's of the gameservers and gives them to the clients. And then you n...
- 2006-08-03, 18:17
- Forum: Editing and Mapping with CaWE
- Topic: The next SDK...
- Replies: 3
- Views: 7647