Search found 28 matches

by n321
2007-06-19, 20:58
Forum: Cafu Engine Support and Discussion
Topic: Upcoming July 2007 release - RCs available!
Replies: 5
Views: 4002

So whats the lua scripting mean for scripted AI possibilities?
by n321
2007-04-19, 02:00
Forum: Cafu Engine Support and Discussion
Topic: Absence notice
Replies: 4
Views: 3832

My idea was to basically create an entity that gets all of its info from a lua script.......

Place an NPC entity in the map editor and define its lua script and have a lua script that defines everything from models to AI to animation...

might be slow but it was just an idea
by n321
2007-04-03, 21:24
Forum: Cafu Engine Support and Discussion
Topic: Absence notice
Replies: 4
Views: 3832

Hey quick idea if you get this post..... when you use lua to add map scripting you should also create a simple monster spawn (like the trinity) that looks to a lua script for its purpose. So in editor you have an entity that is a monster/bot entity and then edit the entitys key in the editor and dir...
by n321
2007-01-26, 04:28
Forum: Cafu Engine Support and Discussion
Topic: Upcoming February 2007 release - RCs available!
Replies: 23
Views: 15161

Well.....you remember the complaints I had about graphics......like the editor may be able to make doom 3 style maps but the texturing is not right (normal and spec sucked) and even tho its PPL code was written before Doom3 it looked wrong...welll......I can honestly say this RC2 Blew me away!!!!! S...
by n321
2006-12-08, 07:58
Forum: Cafu Engine Support and Discussion
Topic: Ca3d is a game project, not an engine!
Replies: 12
Views: 11442

well I still love you Carsten! What a very rude little man......:(
by n321
2006-12-08, 07:42
Forum: Editing and Mapping with CaWE
Topic: Exe modifications
Replies: 5
Views: 5298

Exe modifications

Hey Carsten a few quick questions. Would it be possible to release a modified exe of Ca3De's latest SDK with... No config menu Loads directly to a GUI script called Main Menu BUT also reads from a text file or script that can allow me to define cinematics to play before or as the main menu loads oh ...
by n321
2006-12-08, 07:31
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: working with Ca3dE logo
Replies: 12
Views: 14082

Hey man I LOVE it . In fact as I am modding out Ca3DE for my project I decided to use it. Also once Carsten allows me to load directly to a gui instead of the config menu I wanted to put the engine logo in the bottom corner of the main menu. I also am planning on making a cinematic that will play at...
by n321
2006-12-07, 22:49
Forum: Editing and Mapping with CaWE
Topic: SP CODE......Im Back!!!!!
Replies: 5
Views: 5154

So ever since I have been using Ca3de the normal maps dont seem to be appearing and it is very bright....not like abvanced engines at all. But if it supports normal and specular maps I should be able to see a significant bump and gloss of the textures. Is my work space just not set up right? OK I th...
by n321
2006-12-07, 22:43
Forum: Editing and Mapping with CaWE
Topic: SP CODE......Im Back!!!!!
Replies: 5
Views: 5154

hey its cool man. I did figure some stuff out last night...and now the RTCW scripts are working better! How exactly does the engine link to the mod dll. I have been trying to keep the structure of you MP mod but if I knew a bit more about the code and how the exe links to the dll it might help me cl...
by n321
2006-12-07, 05:51
Forum: Editing and Mapping with CaWE
Topic: SP CODE......Im Back!!!!!
Replies: 5
Views: 5154

Ok Carsten since you know your code the best and I am stumped and pissed! Can you please take a look at this code. It is not my modified code but what I wrote for my SP engine. What would you do to make this work with ca3de. Everything has been going great but my hacking has caught up to me so I nee...
by n321
2006-12-07, 05:03
Forum: Coding and Scripting
Topic: Does ne1 code?
Replies: 12
Views: 14496

I code with Ca3De....I am writing the SP game code right now in my spare time which is very limited. I am also adjusting the MP game code. I inted to make ca3de that I use into a normal game engine with a main menu and such. The SP code will be advanced but will only be release to Carsten....I may t...
by n321
2006-12-07, 04:46
Forum: Editing and Mapping with CaWE
Topic: SP CODE......Im Back!!!!!
Replies: 5
Views: 5154

SP CODE......Im Back!!!!!

Hey everyone. It has been a rough transition into my dorm this year and I have bee uber busy!!!!! BUT I am here to post progress on my SP code for Ca3De!!!! Ok so here is my plan. I have decided that the SP Game code should be in a seperate dll so what I am working on a a spgame.dll that will run wi...
by n321
2006-06-29, 17:50
Forum: Editing and Mapping with CaWE
Topic: GuiSys Preview...
Replies: 22
Views: 17118

Thrawn, I dont IM but Carsten has my email it is ncgproductions@hotmail.com I use this as a public email so my normal mail does not get spam! I have stopped all work on SP code at the moment and am working on the physics. My friend (who is making the physics engine) is making it for a project for hi...
by n321
2006-06-21, 16:13
Forum: Editing and Mapping with CaWE
Topic: GuiSys Preview...
Replies: 22
Views: 17118

Oh...q2e .68's code is at http://sourceforge.net/projects/q2e...it is a Q2 engine that Iused to use (also had doom 3 features) it has full ARB shader support! What was nice was if someone wanted a custom effect he could just write a new shader and describe it in the MTR! ALL Doom 3 shaders worked wi...
by n321
2006-06-21, 02:22
Forum: Editing and Mapping with CaWE
Topic: GuiSys Preview...
Replies: 22
Views: 17118

cool...I see your getting Lua working! and the GUI! This means custom main menu!!!!! I am working on the SP code and am getting closer to finishing...I am not as good of a coder as most! I hope you will get the save/load system set up in that fancy gui system soon! I have yet to get a doom 3 looking...

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