Search found 28 matches
- 2007-06-19, 20:58
- Forum: Cafu Engine Support and Discussion
- Topic: Upcoming July 2007 release - RCs available!
- Replies: 5
- Views: 6547
- 2007-04-19, 02:00
- Forum: Cafu Engine Support and Discussion
- Topic: Absence notice
- Replies: 4
- Views: 6174
- 2007-04-03, 21:24
- Forum: Cafu Engine Support and Discussion
- Topic: Absence notice
- Replies: 4
- Views: 6174
Hey quick idea if you get this post..... when you use lua to add map scripting you should also create a simple monster spawn (like the trinity) that looks to a lua script for its purpose. So in editor you have an entity that is a monster/bot entity and then edit the entitys key in the editor and dir...
- 2007-01-26, 04:28
- Forum: Cafu Engine Support and Discussion
- Topic: Upcoming February 2007 release - RCs available!
- Replies: 23
- Views: 25430
Well.....you remember the complaints I had about graphics......like the editor may be able to make doom 3 style maps but the texturing is not right (normal and spec sucked) and even tho its PPL code was written before Doom3 it looked wrong...welll......I can honestly say this RC2 Blew me away!!!!! S...
- 2006-12-08, 07:58
- Forum: Cafu Engine Support and Discussion
- Topic: Ca3d is a game project, not an engine!
- Replies: 12
- Views: 20042
- 2006-12-08, 07:42
- Forum: Editing and Mapping with CaWE
- Topic: Exe modifications
- Replies: 5
- Views: 8561
Exe modifications
Hey Carsten a few quick questions. Would it be possible to release a modified exe of Ca3De's latest SDK with... No config menu Loads directly to a GUI script called Main Menu BUT also reads from a text file or script that can allow me to define cinematics to play before or as the main menu loads oh ...
- 2006-12-08, 07:31
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: working with Ca3dE logo
- Replies: 12
- Views: 38119
Hey man I LOVE it . In fact as I am modding out Ca3DE for my project I decided to use it. Also once Carsten allows me to load directly to a gui instead of the config menu I wanted to put the engine logo in the bottom corner of the main menu. I also am planning on making a cinematic that will play at...
- 2006-12-07, 22:49
- Forum: Editing and Mapping with CaWE
- Topic: SP CODE......Im Back!!!!!
- Replies: 5
- Views: 8346
So ever since I have been using Ca3de the normal maps dont seem to be appearing and it is very bright....not like abvanced engines at all. But if it supports normal and specular maps I should be able to see a significant bump and gloss of the textures. Is my work space just not set up right? OK I th...
- 2006-12-07, 22:43
- Forum: Editing and Mapping with CaWE
- Topic: SP CODE......Im Back!!!!!
- Replies: 5
- Views: 8346
hey its cool man. I did figure some stuff out last night...and now the RTCW scripts are working better! How exactly does the engine link to the mod dll. I have been trying to keep the structure of you MP mod but if I knew a bit more about the code and how the exe links to the dll it might help me cl...
- 2006-12-07, 05:51
- Forum: Editing and Mapping with CaWE
- Topic: SP CODE......Im Back!!!!!
- Replies: 5
- Views: 8346
Ok Carsten since you know your code the best and I am stumped and pissed! Can you please take a look at this code. It is not my modified code but what I wrote for my SP engine. What would you do to make this work with ca3de. Everything has been going great but my hacking has caught up to me so I nee...
- 2006-12-07, 05:03
- Forum: Coding and Scripting
- Topic: Does ne1 code?
- Replies: 12
- Views: 26356
I code with Ca3De....I am writing the SP game code right now in my spare time which is very limited. I am also adjusting the MP game code. I inted to make ca3de that I use into a normal game engine with a main menu and such. The SP code will be advanced but will only be release to Carsten....I may t...
- 2006-12-07, 04:46
- Forum: Editing and Mapping with CaWE
- Topic: SP CODE......Im Back!!!!!
- Replies: 5
- Views: 8346
SP CODE......Im Back!!!!!
Hey everyone. It has been a rough transition into my dorm this year and I have bee uber busy!!!!! BUT I am here to post progress on my SP code for Ca3De!!!! Ok so here is my plan. I have decided that the SP Game code should be in a seperate dll so what I am working on a a spgame.dll that will run wi...
- 2006-06-29, 17:50
- Forum: Editing and Mapping with CaWE
- Topic: GuiSys Preview...
- Replies: 22
- Views: 28139
Thrawn, I dont IM but Carsten has my email it is ncgproductions@hotmail.com I use this as a public email so my normal mail does not get spam! I have stopped all work on SP code at the moment and am working on the physics. My friend (who is making the physics engine) is making it for a project for hi...
- 2006-06-21, 16:13
- Forum: Editing and Mapping with CaWE
- Topic: GuiSys Preview...
- Replies: 22
- Views: 28139
Oh...q2e .68's code is at http://sourceforge.net/projects/q2e...it is a Q2 engine that Iused to use (also had doom 3 features) it has full ARB shader support! What was nice was if someone wanted a custom effect he could just write a new shader and describe it in the MTR! ALL Doom 3 shaders worked wi...
- 2006-06-21, 02:22
- Forum: Editing and Mapping with CaWE
- Topic: GuiSys Preview...
- Replies: 22
- Views: 28139
cool...I see your getting Lua working! and the GUI! This means custom main menu!!!!! I am working on the SP code and am getting closer to finishing...I am not as good of a coder as most! I hope you will get the save/load system set up in that fancy gui system soon! I have yet to get a doom 3 looking...