Search found 31 matches

by drwbns
2013-03-11, 16:26
Forum: Cafu Engine Support and Discussion
Topic: [SOLVED]cafu from source - no maps?
Replies: 2
Views: 1730

Re: cafu from source - no maps?

Ah ok, just clearing that up, thank you :)
by drwbns
2013-03-10, 21:37
Forum: Cafu Engine Support and Discussion
Topic: [SOLVED]cafu from source - no maps?
Replies: 2
Views: 1730

[SOLVED]cafu from source - no maps?

Hi cartsen, it's been awhile, but I tried to build from source and I notice there's maps in Games/Deathmath/maps, but these aren't available in the map list when loading a new game. I know about the textures and worlds zips but are they required to have any maps show?
by drwbns
2011-03-28, 16:56
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 5854

Re: Shot lag?

I verified this also happens with the null soundsystem.
by drwbns
2011-03-27, 19:27
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 5854

Re: Shot lag?

ok I'll get back to you Carsten. Thanks for all the help!
by drwbns
2011-03-27, 19:25
Forum: Cafu Engine Support and Discussion
Topic: mdl2 support?
Replies: 8
Views: 2928

Re: mdl2 support?

Ok, thanks for the response!
by drwbns
2011-03-26, 21:05
Forum: Editing and Mapping with CaWE
Topic: Error: Map compilation process 4660 exited with code 3.
Replies: 1
Views: 2004

Error: Map compilation process 4660 exited with code 3.

What does this mean? How do I fix it? Thank you!
by drwbns
2011-03-26, 10:25
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 5854

Re: Shot lag?

I wanted to add that this "pause" also happens when resolution is set to 800 x 600 and it also happens with the Pulse rifle (every shot lags).
by drwbns
2011-03-26, 10:05
Forum: Cafu Engine Support and Discussion
Topic: mdl2 support?
Replies: 8
Views: 2928

Re: mdl2 support?

I read that the open source project Open Scene Graph has mdl2 support. I'll upload the plugin file if you would like to see it. I think valve's mdl format for the source engine is amzing and would love to see it implemented into cafu!
by drwbns
2011-03-26, 10:00
Forum: Editing and Mapping with CaWE
Topic: CaWE visual problem - clipping distance set too short?
Replies: 3
Views: 2636

Re: CaWE visual problem - clipping distance set too short?

I increased the clipping distance to the maximum number but it still seems too short, is there a place in the code where I can increase the clipping distance even more? I uploaded a short video showing the problem here(I think it's easier to see in fullscreen)- The black background is invading into ...
by drwbns
2011-03-26, 09:35
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 5854

Re: Shot lag?

Sorry, but what is the null soundsystem? To answer your question about whether or not it happens when running around the map, the answer is a definite no. It's totally smooth as long as I don't fire. Also, I have startup errors in the console when running the game from a build. How do I output the c...
by drwbns
2011-03-26, 09:00
Forum: Editing and Mapping with CaWE
Topic: CaWE visual problem - clipping distance set too short?
Replies: 3
Views: 2636

CaWE visual problem - clipping distance set too short?

I had a strange problem when making my first map. After making a simple( yet huge!) box(the biggest size CaWE can make), I had a lot of trouble moving around the viewport space in 3D. Almost as though the clipping distance is set to a very short distance and I could see the skybox clipping through t...
by drwbns
2011-03-25, 08:55
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 5854

Re: Shot lag?

Yeah, it's really strange, I don't really have this problem in other games when shooting. And the framerates are smooth when I don't shoot, only right after I click the mouse, it freezes for a split second then continues the frames. I'm on a intel dual core 2.6 with 4Gb ram
by drwbns
2011-03-24, 14:59
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 5854

Re: Shot lag?

It's delayed every shot by at least a slight amount, some delay more than others, most delay in outdoor area of techdemo map. I'm uploading a video to youtube so you can see it.