Search found 8 matches
- 2011-03-31, 20:10
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
I dunno, I'd rather have one Rendering program, instead of multiple. And I've never quite liked OpenGL(Dunno why). Thanks though. I'm definitely going to get to work on that.
- 2011-03-30, 18:25
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
Okay, Thanks.
Uhm, How hard would it be do you think, to replace, all the renderers, (Opengl, Direct X, and any other renderer you're using), with DirectX11?
Uhm, How hard would it be do you think, to replace, all the renderers, (Opengl, Direct X, and any other renderer you're using), with DirectX11?
- 2011-03-28, 16:37
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
Oh. I didn't see that. XD Okay, Well I guess that means everything is up and running correctly. Although I have one last question. How do I use custom materials/images? Like I was working on a level, when I opened the material browser, and realized there wasn't any images(Which I knew), so I went in...
- 2011-03-27, 21:11
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
Yep, It worked! It compiled with no problems in about an hour.
Although I have one question, you mention having multiple build variants,
debug, release, and profile?
well, I noticed I only had Debug and Release, I don't have a 'profile' build.
Although I have one question, you mention having multiple build variants,
debug, release, and profile?
well, I noticed I only had Debug and Release, I don't have a 'profile' build.
- 2011-03-26, 03:07
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
Ok, thanks, I'll look into it. In fact I'm aware that SCons is not the easiest tool to use for many users. As soon as I can find a build system (like CMake, Premake4, etc.) that can build all of Cafu and create Visual Studio Solution files on Windows and (e.g.) Makefiles on Linux, I'll probably use...
- 2011-03-25, 16:34
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
Ok, as mentioned before, if you can name specific sections of text, I'll be happy to fix them. Okay, Well, could you fix up the area about setting up and installing Python and SCons? Just in general, I had a hard time following it, maybe you could detail it a bit more? to be more specific, this bit...
- 2011-03-24, 21:47
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Re: Setting up and compiling the source code
Yeah, I didn't think it explained how to do certain things enough(or atleast came to an abrupt end about stuff). Ohh, That makes sense, I kept thinking I was supposed to use the python command line. Yeah now it works. Sorry about that XD Also, Two more questions, more about the compiling, what does ...
- 2011-03-24, 20:16
- Forum: Cafu Engine Support and Discussion
- Topic: Setting up and compiling the source code
- Replies: 14
- Views: 16418
Setting up and compiling the source code
First of all, I just registered and learned about the Cafu engine early yesterday. I'm the(to be) lead game developer and owner of my team Nerfodestiny(currently counting me and a friend, however he currently doesn't have the computer to design games), I've been developing games in both game maker, ...