Search found 15 matches

by sphyrth
2012-11-15, 13:17
Forum: News and Announcements
Topic: Documentation updates
Replies: 3
Views: 8407

Re: Documentation updates

Personally, I could not keep up with all these daily updates. So it really amazes me that you can put up so much work (at least from my point of view) all by yourself. If you do have a team, and I just can't recognize them, then I wish you all the best regards in providing us with all these benefits...
by sphyrth
2012-10-28, 14:29
Forum: Cafu Engine Support and Discussion
Topic: Where did "Deathmatch.cpp" Go?
Replies: 6
Views: 3533

Re: Where did "Deathmatch.cpp" Go?

Nah... I didn't mean anything there, except about the modding process described in the Documentation (copying the "Deathmatch" folder, and then renaming that copy).
by sphyrth
2012-10-28, 12:23
Forum: Cafu Engine Support and Discussion
Topic: Where did "Deathmatch.cpp" Go?
Replies: 6
Views: 3533

Re: Where did "Deathmatch.cpp" Go?

I'm bumping because I got excited when I saw the recent update.

Can we do the classic modding process now, or do we have to use a new one?
by sphyrth
2012-10-17, 13:46
Forum: Coding and Scripting
Topic: Forward + Strafe Keys = Doubled Movement Speed
Replies: 2
Views: 2755

Forward + Strafe Keys = Doubled Movement Speed

Yup. I must admit that this shows how low my code-reading abilities are.

May I know what's causing my forward and strafe speed to double only when I press the forward key together with a strafe key?
by sphyrth
2012-10-04, 11:04
Forum: Cafu Engine Support and Discussion
Topic: Where are the turorials???
Replies: 4
Views: 2448

Re: Where are the turorials???

Aye, the lack of tutorials makes me feel that this engine is under-appreciated.

Basically, more supporters could produce more tutorials.

And yes, tutorials are prone to being obsolete since this engine grows fast.
by sphyrth
2012-10-04, 05:12
Forum: Website, Forum and Wiki
Topic: Frequency of Updates in the Downloads Page
Replies: 3
Views: 2904

Re: Frequency of Updates in the Downloads Page

Oh no, no need to upload the entire archive. I was just wondering if you do it once a month/week or something. Although I can download every small changes (Twitter being my main access), I'm more used to downloading what's in the archive. Anyways, it's not much of an issue. It's a curiosity thing. A...
by sphyrth
2012-10-03, 14:25
Forum: Website, Forum and Wiki
Topic: Frequency of Updates in the Downloads Page
Replies: 3
Views: 2904

Frequency of Updates in the Downloads Page

Just out of curiosity since I'm more dependent on the version supplied by the compressed archives, may I know how how often it's updated?
by sphyrth
2012-09-29, 07:37
Forum: Cafu Engine Support and Discussion
Topic: Could not Integrate Autodesk FBX
Replies: 9
Views: 4079

Re: Could not Integrate Autodesk FBX

Got it, I was at least able to edit static meshes, but editing it takes a while. I know very little about those smd files that only shows the skeleton of the animated models. Anyways, I'm not much in a hurry about the FBX thing. I'm only glad that you're happy to help. EDIT: Skip that 2nd to the las...
by sphyrth
2012-09-26, 06:30
Forum: Cafu Engine Support and Discussion
Topic: Could not Integrate Autodesk FBX
Replies: 9
Views: 4079

Re: Could not Integrate Autodesk FBX

The VS2008 (not Python) version is the right one. But alas! They removed all 2012.* downloads, and the newer 2013.* are not backwards compatible. :shock: I'll look into this as soon as possible, and have just increased the priority of http://trac.cafu.de/ticket/118 accordingly. Thanks Carsten. If y...
by sphyrth
2012-09-24, 11:11
Forum: Cafu Engine Support and Discussion
Topic: Could not Integrate Autodesk FBX
Replies: 9
Views: 4079

Could not Integrate Autodesk FBX

I'm using the rc625 SDK, and I have VisualC++2008 as my compiler. I wasn't really sure which version of the FBX SDK to use (Python or VS2008), so I downloaded both just in case. Assuming I have carefully followed the instructions in Using the Autodesk FBX SDK . After installing the FBX SDK Python ve...
by sphyrth
2012-09-24, 10:16
Forum: General and Miscellaneous
Topic: Python 3.x?
Replies: 2
Views: 3081

Re: Python 3.x?

:lol:
Epic Fail on my part.

I was so concentrated on Scons that I forgot what language I was writing on.
by sphyrth
2012-09-24, 03:32
Forum: General and Miscellaneous
Topic: Python 3.x?
Replies: 2
Views: 3081

Python 3.x?

Out of curiosity, will you be planning to code the engine using Python3?

I'm not sure what are the things to consider when you guys do so.
by sphyrth
2012-09-20, 12:40
Forum: Cafu Engine Support and Discussion
Topic: Cafu on Github
Replies: 6
Views: 3493

Re: Cafu on Github

I was tempted to comment about the "avatar/smiley" thing, but I didn't expect that you would do it to yourself :lol:
by sphyrth
2012-09-13, 04:12
Forum: Cafu Engine Support and Discussion
Topic: Where did "Deathmatch.cpp" Go?
Replies: 6
Views: 3533

Re: Where did "Deathmatch.cpp" Go?

No problem sir, and thank you for replying. And I thought I missed a step, or I was doing something wrong. I did notice that (walking through the CaWE guide) there are so many changes that should be made. But somehow that's something I like about this engine: I can grow with it. The more mature engi...
by sphyrth
2012-09-12, 03:31
Forum: Cafu Engine Support and Discussion
Topic: Where did "Deathmatch.cpp" Go?
Replies: 6
Views: 3533

Where did "Deathmatch.cpp" Go?

I wanted to start making a Mod, and tried to follow How Do I Start A New Game Mod Project? . When I went to change "Deathmatch.cpp", it's not there! I checked the "VSWM" folder and it has "VSWM.cpp" in it. Should I use that, or is there a reason why "Deathmatch.cpp" isn't in the Deathmatch/Code fold...