Search found 12 matches
- 2012-11-09, 20:54
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
Hi Tyson, fyi, I fixed ticket 124 yesterday. :up: Great. This'll come in handy when I change the main menu. :D I'm not sure how you access the source code. At the moment, you can get it: from the Subversion repository, from the Git repository , from https://bitbucket.org/cafu/cafu/downloads (click ...
- 2012-10-29, 01:51
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
Alright.
Also, how do you make SCONS link to another .lib file? I'm using CURL for a 'daily tips' system, but it won't link without curllib.lib and curllib_static.lib being linked too. I tried to read up on the SConscript file and adding libs to it, but I am totally confused.![Sad :(](./images/smilies/icon_sad.gif)
Also, how do you make SCONS link to another .lib file? I'm using CURL for a 'daily tips' system, but it won't link without curllib.lib and curllib_static.lib being linked too. I tried to read up on the SConscript file and adding libs to it, but I am totally confused.
![Sad :(](./images/smilies/icon_sad.gif)
- 2012-10-27, 18:53
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
New subject?
I've now got another issue, related to the DeathMatch sample game. Or, more specifically, building a .dll from it. I've built it successfully with scons, but, inside the folder: src\Games\DeathMatch\Code\build\win32\vc10\x86\release There is no DeathMatch.dll file, only a DeathMatch.lib and several ...
- 2012-10-26, 14:45
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
The texture for what the weapons shoot. More questions. :P Where should I start, to make the Main Menu background a video file instead of the usual image? I'm guessing it requires changes source wise, and, if so, whereabouts? Can animated gif's be shown in the engine, for things like the loading scr...
- 2012-10-26, 01:24
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
I'm familiar with Git, and have used it before. :) Oh, that's very nice! In the course of our migration from Subversion to Git ( Part 1 , Part 2 ), I'm not yet on par with updating our related documentation, but our new, official and permanent Git repository is hosted at Bitbucket at https://bitbuc...
- 2012-10-25, 18:42
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
R625 src (Cafu-src-r625.zip) , that might be the problem, since I took the Game, Fonts, CaWE and MISC folders from Cafu-bin-r525-win32.zip . Line 668 of MainMenu_main.cgui is gui:thread(StartNewGame, WorldName); Exactly, that's the problem! ;-) If you update the MainMenu_main.cgui as indicated here...
- 2012-10-25, 18:18
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
Here is the new console.txt [...] Warning: Lua error in call to method OnMouseButtonUp(): Games/DeathMatch/GUIs/MainMenu/MainMenu_main.cgui:668: attempt to call method 'thread' (a nil value) Ah! That get's us a good step closer! :-) The fact that it cannot find "thread" is the cause for the program...
- 2012-10-25, 13:51
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
Hmmm. Do you have some firewall running? Even for a local game, the client and the server connect to each other over a local network connection. Normally, your firewall should inform you about the connection attempt, and ask you what to do, but maybe it's setup like blocking "foreign" connections b...
- 2012-10-24, 23:27
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
Tried in a fresh directory, with x86. No go.
Re Downloaded the source, tried in a new directory. Still no go.
This is the screen that it freezes at.
Any ideas?
Re Downloaded the source, tried in a new directory. Still no go.
This is the screen that it freezes at.
Any ideas?
- 2012-10-24, 14:43
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: New issue
I've got another issue now. ![Sad :(](./images/smilies/icon_sad.gif)
The game loads up fine, but when I try to start a game, it freezes on 'initializing server'. This only happens on the .EXE I've compiled, if I use the original it works fine.
My compiled EXE Attached (rename to cafu.exe).
![Sad :(](./images/smilies/icon_sad.gif)
The game loads up fine, but when I try to start a game, it freezes on 'initializing server'. This only happens on the .EXE I've compiled, if I use the original it works fine.
My compiled EXE Attached (rename to cafu.exe).
- 2012-10-23, 22:47
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Re: Unresolved Externals :S
Hi Tyson, welcome to the Cafu forums! :welcome: That's not all of it, but it's all that was left in the CMD window. Any ideas? I literally just installed Scons, downloaded the src, and ran scons on it. Can you please state which version of Windows you use (32-bit or 64-bit?), the version of SCons, ...
- 2012-10-23, 00:05
- Forum: Coding and Scripting
- Topic: Unresolved Externals :S
- Replies: 22
- Views: 37122
Unresolved Externals :S
[...Etc...] error LNK2019: unresolved external symbols [...Etc...] scons: *** [build\win32\vc10\amd64\release\Ca3DE\Cafu.exe] Error 1120 scons: building terminated because of errors. C:\crexengine\Engine_Src_Latest> That's not all of it, but it's all that was left in the CMD window. Any ideas? I li...