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by Carsten
2017-06-24, 10:24
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 13
Views: 431

Re: GUI issues

There is now code in master that addresses the GUI synchronization over the network. You'll quickly note that it is not free of problems though: Even the mouse pointer is now part of the world state, thus noticeably laggy. (You could stand next to another player who is operating a GUI and see him mo...
by Carsten
2017-06-24, 10:18
Forum: Coding and Scripting
Topic: AI example?
Replies: 4
Views: 26

Re: AI example?

Ok, I'll make one today or tomorrow!
by Carsten
2017-06-22, 21:01
Forum: Coding and Scripting
Topic: AI example?
Replies: 4
Views: 26

Re: AI example?

Have you had a look at the "company bots" (Trinity following the player) in the TechDemo map? These are very simple examples of AI. The "I" in "AI" is certainly exaggerated, but at least it shows the basics how AIs can be implemented. ;-) Btw., I just realize that the &...
by Carsten
2017-05-23, 15:33
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 13
Views: 431

Re: GUI issues

Your message is a good one: Indeed I have not been able to look into it as quickly as desired, as I had a lot of other tedious work to do. But I have started. :up: I took a somewhat broad approach, also looking at code around the places that need change, because it was a while since I last worked wi...
by Carsten
2017-04-20, 14:53
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 265

Re: Recieving Entity Baselines Forever...

Yes, copy and paste is a very useful approach! :up: (The CaWE editor spends quite some effort to get this right even across map documents. You can even paste into a programmer's text editor to see what has been copied. ;-) You may even try editing in the text editor, copy again in the text editor, t...
by Carsten
2017-04-20, 00:36
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 265

Re: Recieving Entity Baselines Forever...

Hi LightspeedLife, it's good to hear that you made progress! Does this mean that things work now for you? arfur9 is right: the tutorial is outdated. I wonder though why you didn't get the message about the player prototype at an earlier time. It was deliberately made to trigger early in order to hel...
by Carsten
2017-04-18, 22:56
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 265

Re: Recieving Entity Baselines Forever...

Hi LightspeedLife, welcome to the Cafu forums and many thanks for your kind words! :welcome: I think that SCons just doesn't support VS 2017 yet. Microsoft changes the details for discovering the compiler and linker executables with every release, so all that the SCons developers can do it try and c...
by Carsten
2017-03-15, 20:44
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 366

Re: Face Me Script

While I can only vouch for the sky domes that ship with Cafu, I'm quite sure that all of them were made with Terragen, http://planetside.co.uk
by Carsten
2017-03-15, 11:22
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 366

Re: Face Me Script

Yes, you can use the 2-planes approach. That's how the plants are made in the TechDemo map: https://www.cafu.de/images/gallery/techdemo/pic0000.jpg https://www.cafu.de/images/gallery/techdemo/pic0005.jpg Same technique, but with models not in Cafu, made by others: https://www.cafu.de/images/gallery/...
by Carsten
2017-03-14, 14:30
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 366

Re: Face Me Script

Ok. Well, I can look into it, it may even help a bit with the GUI issue 157 . Can you describe a bit more detailed how your grass / trees are supposed to look like? That is, how many billboards do you have, how and where are they supposed to be used, etc.? Also a few sample textures/materials would ...
by Carsten
2017-03-14, 11:42
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 366

Re: Face Me Script

There is no readily available solution that works out of the box, but I think that the easiest is to hack the ParticleSystemOld component in order to achieve this. It's mostly likely not even particularly difficult, but it would take a bit time to implement it. Do you have some C++ developer who can...
by Carsten
2017-03-12, 22:51
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: MegaScans and Cafu
Replies: 2
Views: 213

Re: MegaScans and Cafu

Wow, many thanks for posting this!
I didn't know about this library at all, and the results look really good. Possibly a helpful and worthwhile resource for improving the terrain rendering in the future!
by Carsten
2017-03-12, 08:23
Forum: News and Announcements
Topic: HTTPS
Replies: 0
Views: 231

HTTPS

The entire Cafu website is now served exclusively via HTTPS. HTTPS is a protocol for secure communication over a computer network ( Wikipedia ). Although all of our content is open and readily available to everyone and even though the user logins are for authentication rather than for authorization,...
by Carsten
2017-03-07, 11:55
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 517

Re: Doors

I was looking into the rotating movers issue #156 first, because that is the slightly simpler problem and I was not aware if there are any priorities.
Regarding #157, don't expect results too quickly: this is a complicated problem that requires careful planning.
by Carsten
2017-03-07, 00:18
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 429

Re: Fog?

Good to hear and great to see that! :up:

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