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by Carsten
2017-08-10, 10:39
Forum: Cafu Engine Support and Discussion
Topic: Raspbian Building Issue
Replies: 5
Views: 235

Re: Raspbian Building Issue

Yes, despite all efforts, the RPi can be somewhat unstable at times...
by Carsten
2017-08-10, 10:38
Forum: Cafu Engine Support and Discussion
Topic: No Cafu.exe
Replies: 1
Views: 78

Re: No Cafu.exe

Hi Pectabyte, welcome to the Cafu forums! :welcome: If you cloned the repository, you got the source code. You have to compile the source code in order to get an executable file. Instead you can download the binary release, it has a ready-to-run executable file. For both, start at https://www.cafu.d...
by Carsten
2017-08-08, 19:56
Forum: Cafu Engine Support and Discussion
Topic: Raspbian Building Issue
Replies: 5
Views: 235

Re: Raspbian Building Issue

It seems that you've installed Cafu into directory /home/pi/Documents/Cafu Engine/cafu/ . Could you please rename this (or restart with a new clone) so that the path has no space characters? If you're renaming the path, that alone may not be sufficient to fully recover after a problem like this. Esp...
by Carsten
2017-08-07, 22:17
Forum: Cafu Engine Support and Discussion
Topic: Raspbian Building Issue
Replies: 5
Views: 235

Re: Raspbian Building Issue

Hello,
welcome to the Cafu forums! :welcome:

Can you please post the entire output of one run of scons? (Omit the -j 4 until the problem is fixed.)

What version of Raspbian are you using? July 2017?
by Carsten
2017-08-04, 11:52
Forum: Editing and Mapping with CaWE
Topic: Terrain faces ?
Replies: 5
Views: 244

Re: Terrain faces ?

Hi, I suspect you're referring to the "Island-BaseTex.jpg"-method of overlaying the entire terrain with one big prefabricated "painting"? Yes. ... and your software correcting for escarpments (areas with lots of vertical faces)? Yes, although there really isn't much to correct. S...
by Carsten
2017-08-03, 07:10
Forum: Editing and Mapping with CaWE
Topic: Terrain faces ?
Replies: 5
Views: 244

Re: Terrain faces ?

No, not directly. All parts of the terrain must be covered in the material that is used to paint it, as is shown in the terrains that ship with Cafu (TechDemo, ReNoEcho). This was/is intended to be used with a texture-generation tool such as Terragen (there are more, I have to look up their names), ...
by Carsten
2017-08-02, 14:12
Forum: Editing and Mapping with CaWE
Topic: Terrain faces ?
Replies: 5
Views: 244

Re: Terrain faces ?

Unfortunately, that it not possible. The core feature of terrains is their level of detail implementation. Specifically, we use the SOAR algorithm, see ⋅  https://computation.llnl.gov/casc/SOAR/ ⋅  http://www.andrasbalogh.com/RangerMk2/ ⋅  http://www.ogre3d.org/forums/v...
by Carsten
2017-07-28, 09:07
Forum: Coding and Scripting
Topic: Install from git clone
Replies: 1
Views: 128

Re: Install from git clone

Hi garthur,
welcome to the Cafu forums! :welcome:

Please start at https://www.cafu.de/dive-in/, which links to https://docs.cafu.de/cppdev:gettingstarted :up:
by Carsten
2017-07-27, 08:52
Forum: Editing and Mapping with CaWE
Topic: CaWe newb
Replies: 9
Views: 257

Re: CaWe newb

I cloned the sources in January form Bitbucket and "scons-ed" them successfully. Building a big Gtk/Qt/Wx source package is hardly ever straightforward in Linux but Cafu turned out to be a rare and pleasant exception. Thanks! Depending on when exactly you cloned the repository, using the ...
by Carsten
2017-07-27, 08:36
Forum: Editing and Mapping with CaWE
Topic: Time for a cleanup?
Replies: 3
Views: 123

Re: Time for a cleanup?

it looks like the folder mapobjects is missing Games/DeathMatch/models/mapobjects/doors/mcitydoor2l.lwo Not quite: The TechDemo is a conversion of a map that the author originally made for Doom3 (we're using it with his permission). All the missing objects are Doom3 items that he put into the origi...
by Carsten
2017-07-26, 11:07
Forum: Editing and Mapping with CaWE
Topic: CaWe newb
Replies: 9
Views: 257

Re: CaWe newb

arfur9's reply reminded me of what I should have asked first: How did you get Cafu? Which download did you use, or is it a repository checkout? About the resolutions: At this time, we have no mechanism to "stream" huge terrain meshes or textures as would be required to cover large worlds w...
by Carsten
2017-07-26, 10:47
Forum: Editing and Mapping with CaWE
Topic: Time for a cleanup?
Replies: 3
Views: 123

Re: Time for a cleanup?

Yes, sure! The TechDemo map is huge and has some interesting features, but it also has a couple of problems. The objects near the start can probably all be removed. These are leftovers from when the map was first converted for Cafu, and I never got around to replace them. In fact, the most appropria...
by Carsten
2017-07-25, 09:32
Forum: Editing and Mapping with CaWE
Topic: CaWe newb
Replies: 9
Views: 257

Re: CaWe newb

I'm not sure if I understand your question: Is this about resolution (e.g. number of texture pixels per m^2 of terrain) or about units, e.g. 1 unit in the game world is 1cm, 1m, 1000km in the game world? In Materials/Terrains.cmat , afaics, only one file is missing: Textures/Terrains/ps_Texture_1k_a...
by Carsten
2017-07-24, 09:06
Forum: Editing and Mapping with CaWE
Topic: CaWe newb
Replies: 9
Views: 257

Re: CaWe newb

Hello cafufu,
welcome to the Cafu forums! :welcome:

It's great to hear that you've joined us!
If you have any questions, please let us know!
by Carsten
2017-07-19, 09:13
Forum: Cafu Engine Support and Discussion
Topic: binary release
Replies: 2
Views: 139

Re: binary release

Yes, please checkout https://bitbucket.org/cafu/tools/overview

In there, python script deploy.py builds a binary release. The script imports common.py, see CopyRepoToBinary() for details.

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