Hi unmais,
welcome to the Cafu forums!
Unfortunately, I've found only very little spare time in the past to further develop Cafu, so it is difficult for me to come up with a solid answer to your questions. Please see Is Cafu right for our game of genre "..."? in the FAQs, I hope it helps.
Search found 2038 matches
- 2020-10-13, 10:27
- Forum: Cafu Engine Support and Discussion
- Topic: Hi, ragdoll physics and mobile support
- Replies: 1
- Views: 46465
- 2020-05-29, 21:06
- Forum: Cafu Engine Support and Discussion
- Topic: Error when building most recent git build
- Replies: 1
- Views: 28427
Re: Error when building most recent git build
Dear applsaucy, welcome to the Cafu forums! :welcome: Unfortunately, in the recent years I've had very little spare time for the further development and maintenance of Cafu, so I cannot fix this problem at it's root quickly. However, you may try removing the -Werror flags in the SConstruct file in t...
- 2020-05-16, 08:27
- Forum: Cafu Engine Support and Discussion
- Topic: Cafu for a beginner
- Replies: 1
- Views: 28173
Re: Cafu for a beginner
Hello Crollan, welcome to the Cafu forums! :welcome: Is cafu something I should look into as a complete newbie? That is hard to tell. The best suggestion is that you start by looking into the Cafu source code and decide for yourself. Unfortunately, in the recent years I've had very little spare time...
- 2020-02-13, 12:40
- Forum: Coding and Scripting
- Topic: Click on Entity and do something
- Replies: 3
- Views: 35902
Re: Click on Entity and do something
I'm not sure I understand your question?
What suffix types should be changed?
The easiest way to click something is indeed a GUI (or simple to fire on it). How did you make the GUI in the screenshot?
What suffix types should be changed?
The easiest way to click something is indeed a GUI (or simple to fire on it). How did you make the GUI in the screenshot?
- 2020-02-13, 12:34
- Forum: Cafu Engine Support and Discussion
- Topic: Bug Position value crash
- Replies: 1
- Views: 30143
Re: Bug Position value crash
Thanks for the report!
I'm not sure though if I can fix it anytime soon. It's a long time since I last worked with this code. I'll try though.
I'm not sure though if I can fix it anytime soon. It's a long time since I last worked with this code. I'll try though.
- 2020-02-11, 09:50
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Can't pickup item
- Replies: 4
- Views: 67984
Re: Can't pickup item
You are right. I don't know why I haven't seen this sooner.
You can fix this by placing
as the first line in
I've also just pushed the fix to the repository.
Thanks for reporting this!
You can fix this by placing
Code: Select all
dofile("Games/DeathMatch/Scripts/Vector3.lua")
Games/DeathMatch/Scripts/Rocket.lua
.I've also just pushed the fix to the repository.
Thanks for reporting this!
- 2020-02-11, 09:15
- Forum: Cafu Engine Support and Discussion
- Topic: Windows 64bit build
- Replies: 2
- Views: 32271
Re: Windows 64bit build
Thanks for providing a recent build of Cafu!
This is very much appreciated, especially as I have currently only very little spare time to help. Thank you!
This is very much appreciated, especially as I have currently only very little spare time to help. Thank you!
- 2020-02-07, 10:24
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Can't pickup item
- Replies: 4
- Views: 67984
Re: Can't pickup item
Well, grenades are used here because we don't have any better models, i.e. no model for the bazooka projectile.
- 2020-02-07, 10:22
- Forum: Cafu Engine Support and Discussion
- Topic: build error Raspbian Buster
- Replies: 2
- Views: 32653
Re: build error Raspbian Buster
I cannot see this with g++ 7.4.0, so it's probably a new compiler feature in later versions that triggers this message. I can see though why this error is raised. Can you please change in the line above the reported error the number 200 into 300? That is:
Code: Select all
char LMNamePNG[300];
- 2020-02-03, 00:15
- Forum: Cafu Engine Support and Discussion
- Topic: repository broken?
- Replies: 3
- Views: 35026
Re: repository broken?
Sorry for the trouble!
I renamed my account at GitHub (
I've just pushed a commit that updates the GLFW submodule's URL. Can you please try if that works?
I renamed my account at GitHub (
CarstenF
is now carstenfuchs
) and forgot to update the related submodule URL, which is now https://github.com/carstenfuchs/glfw.gitI've just pushed a commit that updates the GLFW submodule's URL. Can you please try if that works?
- 2019-08-13, 07:37
- Forum: Coding and Scripting
- Topic: Changing Player Size By Player Control
- Replies: 3
- Views: 42238
Re: Changing Player Size By Player Control
Hello, it's good to hear that you could already solve many of the problems yourself! :up: FrameTime is the time that it took to render the previous frame, e.g. 0.03 seconds. The code in ComponentPlayerPhysicsT::ApplyAcceleration() computes how much the player's speed must change over FrameTime , tha...
- 2019-08-08, 17:36
- Forum: Coding and Scripting
- Topic: Changing Player Size By Player Control
- Replies: 3
- Views: 42238
Re: Changing Player Size By Player Control
Hello,
please give me some time for answering this. I'm currently very busy and will only be able to look into it over the weekend.
I'm very sorry that I cannot reply sooner, but I'll do my best!
please give me some time for answering this. I'm currently very busy and will only be able to look into it over the weekend.
I'm very sorry that I cannot reply sooner, but I'll do my best!
- 2019-08-01, 16:02
- Forum: Editing and Mapping with CaWE
- Topic: Accelerating The Map Compilation Process
- Replies: 5
- Views: 71161
Re: Accelerating The Map Compilation Process
Can you please send me the map files (cmap and cent) per email?
- 2019-07-31, 11:44
- Forum: Editing and Mapping with CaWE
- Topic: Accelerating The Map Compilation Process
- Replies: 5
- Views: 71161
Re: Accelerating The Map Compilation Process
I like the idea of separating areas with teleporters, this approach could turn out to be helpful in many regards. :up: Regarding PVS, note that the interior of buildings is usually not a problem: the algorithm can work efficiently with indoor areas such as those in the example maps. The most problem...
- 2019-07-31, 11:30
- Forum: Cafu Engine Support and Discussion
- Topic: How do doors and lifts work?
- Replies: 7
- Views: 43522
Re: How do doors and lifts work?
A problem with rotating objects is their interaction with other objects, such as players or physics objects: It is difficult to determine what should happen if a rotating door pushes another object or if the object rides on a rotating platform. It's a while since I was last deeply familiar with the ...