"super-large" = 10^3 - 10^21 killometresCarsten wrote:Can you please tell what you mean by "super-large"?
Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
Search found 4 matches
- 2016-06-19, 15:26
- Forum: Cafu Engine Support and Discussion
- Topic: Battle Space Sim with large space
- Replies: 6
- Views: 17126
Re: Battle Space Sim with large space
- 2016-06-18, 15:05
- Forum: Cafu Engine Support and Discussion
- Topic: Battle Space Sim with large space
- Replies: 6
- Views: 17126
Re: Battle Space Sim with large space
Are graphics system correctly drawing a objects (meshes,effects,etc) at super-large distance from the world origin?
In Unity,UE4,CE5 and in many others engine are objects start jlitering if they locating from origin so far(10-20km).
In Unity,UE4,CE5 and in many others engine are objects start jlitering if they locating from origin so far(10-20km).
- 2016-06-13, 16:23
- Forum: Cafu Engine Support and Discussion
- Topic: Battle Space Sim with large space
- Replies: 6
- Views: 17126
Re: Battle Space Sim with large space
Any double precision coordinate support?
- 2016-06-09, 18:39
- Forum: Cafu Engine Support and Discussion
- Topic: Battle Space Sim with large space
- Replies: 6
- Views: 17126
Battle Space Sim with large space
Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.