Search found 7 matches
- 2017-02-18, 22:07
- Forum: Cafu Engine Support and Discussion
- Topic: How do doors and lifts work?
- Replies: 7
- Views: 43519
Re: How do doors and lifts work?
Okay so I get the gist of it, but say I've got a segment of an arc generated with CaWE and I want to make a single segment of that activate the lift. What do I actually do to connect the two? The segment I want to use is already assigned to an entity called "tzone" and I've whacked the "trigger" met...
- 2017-02-16, 14:16
- Forum: Cafu Engine Support and Discussion
- Topic: How do doors and lifts work?
- Replies: 7
- Views: 43519
How do doors and lifts work?
Thanks for all of the help! Also, I've got a few general questions about the engine and how some of the pieces go together but I'm not sure what the best way is to ask them so I'll just stick one of them here; How does that example door prefab work? I'm looking to create an elevator that the player...
- 2017-02-15, 12:43
- Forum: Cafu Engine Support and Discussion
- Topic: Fundamental flaw in directory structure = inoperable installation?
- Replies: 10
- Views: 21412
Re: Fundamental flaw in directory structure = inoperable installation?
Okay so i don't know which exact git branch i've got, but i downloaded it a few days ago using the instructions found here; http://www.cafu.de/dive-in/ I have placed my maps in the Games/DeathMatch/Maps/ folder and the world files are in the /Worlds/ folder. As for the console output, this is me lau...
- 2017-02-14, 08:25
- Forum: Cafu Engine Support and Discussion
- Topic: Fundamental flaw in directory structure = inoperable installation?
- Replies: 10
- Views: 21412
Re: Fundamental flaw in directory structure = inoperable installation?
Yeah that was in the console of CaWE. As for the maps; they're kept in a custom maps folder a few levels outside of the executables. I'll have to try it with the maps located inside the /DeathMatch/... folder because it looks like launching it from the command line still isn't liking something. Titl...
- 2017-02-13, 15:02
- Forum: Cafu Engine Support and Discussion
- Topic: Fundamental flaw in directory structure = inoperable installation?
- Replies: 10
- Views: 21412
Re: Fundamental flaw in directory structure = inoperable installation?
We have progress again, having directed it to the locations of the executables it then informed me that there weren't any players on the world. I add a player and try again to get this; (p.s thanks for making your error boxes highlightable) Error: Argument: -svGame, Couldn't find match for argument ...
- 2017-02-13, 00:04
- Forum: Cafu Engine Support and Discussion
- Topic: Fundamental flaw in directory structure = inoperable installation?
- Replies: 10
- Views: 21412
Re: Fundamental flaw in directory structure = inoperable installation?
Running the command runi@runi-SATELLITE-C70D-C-12U ~/Documents/runiland/cafu/cafu $ ./build/linux2/g++/release/CaWE/CaWE starts CaWE like I want it to, and have so far been able to get working. But chosing any of the compile options gets me this Console initialized. > compile (quick) /home/runi/Docu...
- 2017-02-12, 19:14
- Forum: Cafu Engine Support and Discussion
- Topic: Fundamental flaw in directory structure = inoperable installation?
- Replies: 10
- Views: 21412
Fundamental flaw in directory structure = inoperable installation?
So I've been having a lot of fun the last few days digging into the 2013 download version of this, but decided that I should probably get the most up to date versions if I want to continue. After a little bit of battle and a loooong time for my laptop to do the first build, i noticed something annoy...