Search found 8 matches
- 2017-08-03, 10:11
- Forum: Editing and Mapping with CaWE
- Topic: Terrain faces ?
- Replies: 5
- Views: 1598
Re: Terrain faces ?
Carsten, I suspect you're referring to the "Island-BaseTex.jpg"-method of overlaying the entire terrain with one big prefabricated "painting"?... and your software correcting for escarpments (areas with lots of vertical faces)? With "combining terrain entities" you mean...
- 2017-08-02, 20:25
- Forum: Editing and Mapping with CaWE
- Topic: Terrain faces ?
- Replies: 5
- Views: 1598
Re: Terrain faces ?
So you can't "paint" different parts (i.e. groups of faces) of the terrain with different surface material patterns (vegetation, rock, sand etc.) ?
- 2017-08-01, 17:18
- Forum: Editing and Mapping with CaWE
- Topic: Terrain faces ?
- Replies: 5
- Views: 1598
Terrain faces ?
I may be missing something pretty obvious but I can't seem to select individual terrain faces in the Selection Tool. Apparently I can only select the terrain as a whole and I can't find an "ungroup" option anywhere, not even in the "General" tab of the CaWe configuration menu as ...
- 2017-07-28, 08:21
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 1196
Re: CaWe newb
Many thanks for the pointers Carsten and Arfur9 !
- 2017-07-26, 18:53
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 1196
Re: CaWe newb
Thanks, the 2013 distribution did indeed contain the missing terrain PNGs. I cloned the sources in January form Bitbucket and "scons-ed" them successfully. Building a big Gtk/Qt/Wx source package is hardly ever straightforward in Linux but Cafu turned out to be a rare and pleasant exceptio...
- 2017-07-25, 13:48
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 1196
Re: CaWe newb
Thanks for your quick response. I guess it's about "face"-RESOLUTION of entity meshes and pixel-RESOLUTION of textures the meshes get covered with. As a newb, the first entity you think you ought to start with (at least I did !) is the terrain and you think your heightmap's low pixel-resol...
- 2017-07-24, 17:09
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 1196
Re: CaWe newb
Any comments regarding my (exaggerated ?) concerns about maintaining a consistent mesh- and texture-resolution throughout the World/Map/Level, starting with its terrain? As I mentioned above, my first height map is only 1025x1025 pixels while it's intended to cover a "real-world" stretch o...
- 2017-07-22, 17:44
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 1196
CaWe newb
First of all, as a long-time Linux user I hardly need to express my appreciation for your move to make the Cafu/Cawe project open source (in 2009). My own 3D content creation efforts are from more recent times and since last year I've been looking for suitable Linux tools, expecting only a small sub...