Search found 8 matches
- 2017-08-03, 10:11
- Forum: Editing and Mapping with CaWE
- Topic: Terrain faces ?
- Replies: 5
- Views: 20142
Re: Terrain faces ?
Carsten, I suspect you're referring to the "Island-BaseTex.jpg"-method of overlaying the entire terrain with one big prefabricated "painting"?... and your software correcting for escarpments (areas with lots of vertical faces)? With "combining terrain entities" you mean "glueing" (grouping?) them to...
- 2017-08-02, 20:25
- Forum: Editing and Mapping with CaWE
- Topic: Terrain faces ?
- Replies: 5
- Views: 20142
Re: Terrain faces ?
So you can't "paint" different parts (i.e. groups of faces) of the terrain with different surface material patterns (vegetation, rock, sand etc.) ?
- 2017-08-01, 17:18
- Forum: Editing and Mapping with CaWE
- Topic: Terrain faces ?
- Replies: 5
- Views: 20142
Terrain faces ?
I may be missing something pretty obvious but I can't seem to select individual terrain faces in the Selection Tool. Apparently I can only select the terrain as a whole and I can't find an "ungroup" option anywhere, not even in the "General" tab of the CaWe configuration menu as mentioned in the doc...
- 2017-07-28, 08:21
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 24325
Re: CaWe newb
Many thanks for the pointers Carsten and Arfur9 !
- 2017-07-26, 18:53
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 24325
Re: CaWe newb
Thanks, the 2013 distribution did indeed contain the missing terrain PNGs. I cloned the sources in January form Bitbucket and "scons-ed" them successfully. Building a big Gtk/Qt/Wx source package is hardly ever straightforward in Linux but Cafu turned out to be a rare and pleasant exception. Yes, an...
- 2017-07-25, 13:48
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 24325
Re: CaWe newb
Thanks for your quick response. I guess it's about "face"-RESOLUTION of entity meshes and pixel-RESOLUTION of textures the meshes get covered with. As a newb, the first entity you think you ought to start with (at least I did !) is the terrain and you think your heightmap's low pixel-resolution (min...
- 2017-07-24, 17:09
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 24325
Re: CaWe newb
Any comments regarding my (exaggerated ?) concerns about maintaining a consistent mesh- and texture-resolution throughout the World/Map/Level, starting with its terrain? As I mentioned above, my first height map is only 1025x1025 pixels while it's intended to cover a "real-world" stretch of about 50...
- 2017-07-22, 17:44
- Forum: Editing and Mapping with CaWE
- Topic: CaWe newb
- Replies: 9
- Views: 24325
CaWe newb
First of all, as a long-time Linux user I hardly need to express my appreciation for your move to make the Cafu/Cawe project open source (in 2009). My own 3D content creation efforts are from more recent times and since last year I've been looking for suitable Linux tools, expecting only a small sub...