Search found 11 matches
- 2019-08-08, 20:51
- Forum: Coding and Scripting
- Topic: Changing Player Size By Player Control
- Replies: 3
- Views: 41947
Re: Changing Player Size By Player Control
Hello, please give me some time for answering this. I'm currently very busy and will only be able to look into it over the weekend. I'm very sorry that I cannot reply sooner, but I'll do my best! Carsten, I have actually figured it out myself, this is the code that does what I want: if (PC.IsDown(P...
- 2019-08-07, 18:52
- Forum: Coding and Scripting
- Topic: Changing Player Size By Player Control
- Replies: 3
- Views: 41947
Changing Player Size By Player Control
I have been working on implementing a crouch functionality to the engine source code, I have figured out how to change the camera height so the player appears to be crouching, but I am at a lost for how to change the actual collision size of the player. When the player character ducks, the camera pe...
- 2019-08-01, 07:26
- Forum: Editing and Mapping with CaWE
- Topic: Accelerating The Map Compilation Process
- Replies: 5
- Views: 70622
Re: Accelerating The Map Compilation Process
I like the idea of separating areas with teleporters, this approach could turn out to be helpful in many regards. :up:.. My experiments have revealed a problem with this design, it seems that when there are two non-contiguous spaces in the map CaBSP will only compute the bsp for the room that has t...
- 2019-07-31, 02:59
- Forum: Editing and Mapping with CaWE
- Topic: Accelerating The Map Compilation Process
- Replies: 5
- Views: 70622
Re: Accelerating The Map Compilation Process
..One option to improve the PVS computation speed would be to make it coarser. For example, we could have the map designer add PVS portals (or in fact, BSP cells) explicitly. This would make the time that is needed for the computations to become negligible, but require at least some technical knowl...
- 2019-07-28, 10:20
- Forum: Cafu Engine Support and Discussion
- Topic: How do doors and lifts work?
- Replies: 7
- Views: 43250
Re: How do doors and lifts work?
Is it possible to restrict movement to only 1 axis? Such as in the case of a door rotating on its hinges? I'm not sure what you mean with 1 axis? At this time, we can only linearly translate mover entities. Rotation, unfortunately, it not yet possible (this should be added to class ComponentMoverT ...
- 2019-07-27, 21:10
- Forum: Editing and Mapping with CaWE
- Topic: Accelerating The Map Compilation Process
- Replies: 5
- Views: 70622
Accelerating The Map Compilation Process
The map compilation process is very slow. Even for small maps that fill in a tiny region of the Cafu mapping grid-space, the compile time for only the Potentially Visible Set program approaches a day or more, and with the time the program that computes the lighting in consideration, the total time ...
- 2019-07-27, 02:40
- Forum: Cafu Engine Support and Discussion
- Topic: How do doors and lifts work?
- Replies: 7
- Views: 43250
Re: How do doors and lifts work?
Ok, sorry, I've been too brief above...which establishes the connection between the trigger volume and the Mover. I know this is an old post, but but I am seeking information related to the subject. Is it possible to restrict movement to only 1 axis? Such as in the case of a door rotating on its hi...
- 2019-07-26, 05:17
- Forum: Editing and Mapping with CaWE
- Topic: Left Mouse Button Does Not Spawn Player
- Replies: 5
- Views: 19273
Re: Left Mouse Button Does Not Spawn Player
Ok, thanks for confirmation! If you like, you can send me your map file so that I can have a look at the problem. Alternatively, check if your player entity setup corresponds to the setup in the example maps. Seeing that the map source is public I see no problem in sharing the file with you. I will...
- 2019-07-26, 05:03
- Forum: Website, Forum and Wiki
- Topic: spam, spam.. how I loath it
- Replies: 4
- Views: 42083
Re: spam, spam.. how I loath it
I realize that there is not a lot of activity on these forums even so I would like to put the suggestion for Carsten to make some of the more active users moderators that have the power to delete posts that would be considered spam.
- 2019-07-24, 18:51
- Forum: Editing and Mapping with CaWE
- Topic: Left Mouse Button Does Not Spawn Player
- Replies: 5
- Views: 19273
Re: Left Mouse Button Does Not Spawn Player
Hello, welcome to the Cafu forums! :welcome: Which version are you using? Ideally you should use a version compiled from the latest Git source code. I am glad to be here! I am using the precompiled binary version from the main website, https://www.cafu.de/dive-in/. Is this version of cafu significa...
- 2019-07-23, 20:47
- Forum: Editing and Mapping with CaWE
- Topic: Left Mouse Button Does Not Spawn Player
- Replies: 5
- Views: 19273
Left Mouse Button Does Not Spawn Player
I am exploring the possibility of porting old Half-Life 1 and Half-Life 2 maps to Cafu, ultimately maybe even an old Half-Life 1 modification seeing how Cafu can import Half-Life assets. The world editor program can convert and load vmf file types, the kind used by Half-Life 2. I was able to port a ...