Hey, nooblet is back .
For a while we were using the C++ Quake 2 with the Delphi port of the game86.dll and things worked just fine. So I guess porting from one language to another is possible...in theory. Havn't tried it for Ca3DE mind I'm not that suicidal.
Search found 16 matches
- 2005-02-03, 10:15
- Forum: Cafu Engine Support and Discussion
- Topic: Change list
- Replies: 18
- Views: 54394
- 2004-12-15, 23:43
- Forum: Cafu Engine Support and Discussion
- Topic: Ca3DE Bones Structure
- Replies: 35
- Views: 52638
- 2004-11-07, 19:58
- Forum: Editing and Mapping with CaWE
- Topic: Hammer 4.0
- Replies: 6
- Views: 13656
Well, there is the Source SDK documentation :
http://www.valve-erc.com/srcsdk/
There's not much more 'information' I can give to you (If you catch my drift hehehe)
http://www.valve-erc.com/srcsdk/
There's not much more 'information' I can give to you (If you catch my drift hehehe)
- 2004-11-06, 12:02
- Forum: Editing and Mapping with CaWE
- Topic: Hammer 4.0
- Replies: 6
- Views: 13656
Hammer 4.0
It's been released, you need VALVe's 'Steam' service installed and HL2 pre-ordered. While it can open maps in .map format it will only save in .vmf which means that no support for Ca3DE .
- 2004-11-04, 18:19
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Models
- Replies: 35
- Views: 74952
- 2004-10-30, 20:56
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Models
- Replies: 35
- Views: 74952
Uhm, sorry to be bumping old threads but it would be nice for some feedback for my latest monstrosity :D : First Revision: http://www.minerva.zero-vengeance.com/images/Public/M4A1%20A01%20Final%20Render-Web.jpg Second Revision: http://www.minerva.zero-vengeance.com/images/Public/M4A1%20A02%20Final%2...
- 2004-10-21, 12:02
- Forum: Cafu Engine Support and Discussion
- Topic: Find me a vid card
- Replies: 7
- Views: 12851
Carsten, NVIDIA supports OpenGL 1.5 and ATI supports OpenGL 2.0, the 2.0 spec is identical to 1.5 spec except for a few new bits: http://www.geek.com/news/geeknews/2004Sep/bga20040910026876.htm To ensure that you have the latest support for OpenGL and Ca3DE simply update your drivers to the latest v...
- 2004-10-12, 18:48
- Forum: Editing and Mapping with CaWE
- Topic: Just a little help
- Replies: 6
- Views: 11462
I think I know what your on about, you need to apply the 'clip' texture to the face that won't be seen by the player. If your using Hammer just browse for the texture 'clip' and then apply it to the face. CaPVS would also probably do the same thing without removing the polygon, it would just stop th...
- 2004-10-12, 00:09
- Forum: Cafu Engine Support and Discussion
- Topic: ATI fixes rendering issues in their latest driver release
- Replies: 12
- Views: 24352
- 2004-10-11, 23:32
- Forum: Coding and Scripting
- Topic: Does ne1 code?
- Replies: 12
- Views: 26356
- 2004-10-11, 23:30
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Make WAD Problems
- Replies: 4
- Views: 9493
- 2004-10-05, 11:12
- Forum: Cafu Engine Support and Discussion
- Topic: Which Game?!?
- Replies: 21
- Views: 34638
- 2004-09-05, 22:26
- Forum: Cafu Engine Support and Discussion
- Topic: ATI fixes rendering issues in their latest driver release
- Replies: 12
- Views: 24352
- 2004-09-02, 17:04
- Forum: Cafu Engine Support and Discussion
- Topic: MinervaStudios update....
- Replies: 6
- Views: 13252
Hello again, Thank you for your replies : you contact info has been noted and I will contact you as soon as we have a project initiated. Regarding the logo : thank you for your feedback on it. The logo on my hard disk doesn't have quite the same dimming effect even though it's the same file (how thi...