Search found 40 matches

by KillerKind
2005-03-15, 00:27
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Hey Killer very nice work, where did you get those pretty textures ? Photos ? Well, I took them from their respective web sites. Not sure if this is legal, but I doubt they will see these models anyway. :roll: Thanks for posting your :idea: , by the way. All very nice! I will certainly use them. BT...
by KillerKind
2005-03-14, 11:18
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Well these are a new type, made be yours truly. :wink:

But seriously, here they are with no bump map.

Image
by KillerKind
2005-03-14, 03:54
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Nice work:) You certainly are belting out a lot of work ! Thanks, Scott. Just think if I didn't have to work 50 hours a week in the real world :!: Now you can take your pick, Pepsi or Coka-Cola! 8) http://www.mysqlsoftware.net/AmbushStudios/e107_images/newspost_images/cokemachine07.jpg
by KillerKind
2005-03-13, 22:10
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

haha nice. one thing wrong tho. ITS COKE!! pepsi better lol Hehe. I have to make Pepsi too; my wife hates Coke. :roll: Also have two new renders. The render on left is with bump (or height if you please) mapping, on the vending machine front, and one on right with diffuse only. Click image to enlar...
by KillerKind
2005-03-13, 06:37
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Started skinning the Coca-Cola vending machine model and thought you all might like this render. Even though the skin is only around 40% finished, the render is done quite well in my opinion.

Image
by KillerKind
2005-03-13, 04:00
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

My bad, very sorry! :oops:

Thirsty?

Image
by KillerKind
2005-03-11, 14:38
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Carsten wrote:Good news is that both kinds are already supported. :)


OK, I could swear you told me otherwise. I guess we misunderstood each other, as you said alpha channels will not be supported until the new material system is finished.
by KillerKind
2005-03-11, 06:55
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

OK, alpha channels. What I want, or what is needed, is for the model skins to be able to use an alpha channel. There are certain situations where this is desirable for the model. 1) To save poly count. 2) To render a more realistic representation of real world objects. 3) To create a more aesthetica...
by KillerKind
2005-03-09, 20:09
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Many thanks, Carsten. All very good news, and more info than expected. :)

As to the alpha channels, I have a few things in mind. I will post more details on this when I have time, at work (office computer) at the moment.

Thanks again for the detailed information.
by KillerKind
2005-03-09, 06:37
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

I'm not sure if you mentioned this or not, but I have a few questions regarding the new material system. 1) Will there be support for alpha channels? 2) If so, will this be defined in the shader file? 3) Will the scripts be accessible for modifications? I am guessing that number three is a silly que...
by KillerKind
2005-03-08, 03:31
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: 3D Character Modeling
Replies: 5
Views: 9730

Many thanks for the offer, Carsten. Before you post to news, wait until the head and helmet are finished. The body is close to being finished. Maybe a bit more work on the hands and boots. Here are a couple new renders - click image to enlarge. http://www.mysqlsoftware.net/AmbushStudios/e107_images/...
by KillerKind
2005-03-06, 11:35
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: 3D Character Modeling
Replies: 5
Views: 9730

Fantastic work Kai, as always. Looking forward to the release. :wink: A few new renders of camo soldier test model. http://www.mysqlsoftware.net/AmbushStudios/e107_images/newspost_images/thumb_pmcsmbody06.jpg http://www.mysqlsoftware.net/AmbushStudios/e107_images/newspost_images/thumb_pmcsmbody07.jp...
by KillerKind
2005-03-05, 05:22
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: 3D Character Modeling
Replies: 5
Views: 9730

3D Character Modeling

Removed from PM forum, this thread is for advice on character modeling. Reference Links: http://www.fineart.sk/ If you know of any other good links related to character modeling, please post them in this thread and I will add them to the list above. All right then, I have a player model which needs ...
by KillerKind
2005-03-04, 14:09
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Yes, the image is constant. Here is a link to png and jpg format. For some reason the jpg render is not as crisp as the png. :oops: I'll have to look into this more when I get off work tonight. http://www.mysqlsoftware.net/AmbushStudios/e107_images/newspost_images/Laptop-02.png http://www.mysqlsoftw...
by KillerKind
2005-03-04, 03:53
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Previews
Replies: 90
Views: 83221

Yeah, good call Shadow!



Image

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