Search found 17 matches

by RAZOR
2006-04-23, 03:47
Forum: Editing and Mapping with CaWE
Topic: CaLight is extremely slooooooow
Replies: 15
Views: 13578

You can't expect radiosity calculation to be all that fast at the best of times. And if I remember right (don't quote me on this) CaLight is very precise, even reflecting light differently off different parts of a texture and so on. But how much memory do you have? Because if it's thrashing then tha...
by RAZOR
2006-02-22, 06:31
Forum: Cafu Engine Support and Discussion
Topic: Shadow volumes for non-manifold geometry
Replies: 5
Views: 5271

Good news is that Ca3DE can deal correctly with non-2-manifold geometry since a while, that is, it also gets shadows right for severely "broken" polygonal meshes. I didn't know that! You never cease to amaze me . It treats edges that only have one polygon (i.e. the polygon has no neighbou...
by RAZOR
2006-02-21, 10:58
Forum: Cafu Engine Support and Discussion
Topic: Shadow volumes for non-manifold geometry
Replies: 5
Views: 5271

Shadow volumes for non-manifold geometry

I should mention, I don't actually use this engine, though I have great respect for both it and Carsten himself. I prefer to mess about at a lower level, even if I don't get much in the way of results that way. Now on topic. Ca3de, like doom 3 and similar games, only casts shadows correctly if the o...
by RAZOR
2005-03-07, 04:57
Forum: Cafu Engine Support and Discussion
Topic: Framerate cap?
Replies: 8
Views: 8286

This sounds to me like vsync. If you have that turned on in the drivers (and the application doesn't override it) then the framerate will never be any higher than your monitor refresh rate, but can be lower. To turn this off open your display properties, go to the settings tab and click advanced. Th...
by RAZOR
2005-01-29, 02:11
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: DeathmatchMOD Theme: Mind The Trigger
Replies: 7
Views: 7635

I think you can get it to just decode it so you could still play it through openal if you liked. It'd be more work though I suppose.
by RAZOR
2005-01-28, 15:16
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: DeathmatchMOD Theme: Mind The Trigger
Replies: 7
Views: 7635

I intend to switch from FMOD to OpenAL for sound and music support in Ca3DE sooner or later, and OpenAL works better with ogg these days... Have you ever heard of audiere? http://audiere.sourceforge.net/ I don't know much about it myself but I thought I'd post it on the off chance it saved you some...
by RAZOR
2005-01-24, 12:37
Forum: Cafu Engine Support and Discussion
Topic: Battlegrouds
Replies: 8
Views: 9282

Desert Arctic (or similar) Canyon Submarine Satelite Treetop village When you think about it, theres no actual limit to the things you could list. You can just get more and more specific until you have things like: 1. Field with one tree in the corner and fences around it with a gate on the north si...
by RAZOR
2004-12-23, 12:42
Forum: Cafu Engine Support and Discussion
Topic: lightmap calculation
Replies: 3
Views: 4504

Just as a point of curiosity, what are you impressions of photon mapping?
by RAZOR
2004-12-15, 06:08
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Softimage XSI
Replies: 4
Views: 5956

The half life 2 edition exports to .smd which is a very simple format.
by RAZOR
2004-12-13, 10:49
Forum: Cafu Engine Support and Discussion
Topic: 3D Engines
Replies: 12
Views: 11177

I eventually chose dev-cpp http://www.bloodshed.net/devcpp.html and opengl. Didn't really choose opengl though, just thats what I could get a book for. So are you planning on using direct3d 8 or 9? Oh and you said "By the sounds of it should be hard at all" but I get the impression you meant shouldn...
by RAZOR
2004-12-13, 06:22
Forum: Cafu Engine Support and Discussion
Topic: 3D Engines
Replies: 12
Views: 11177

Carsten is probably more qualified to be telling you about stuff like this really, but I'll tell you what I've done so far. I basicly ripped some windows code because I don't know anything about it, but I plan to change it later, so it's very loosly connected to the rest of the engine. I have an eng...
by RAZOR
2004-12-13, 02:31
Forum: Cafu Engine Support and Discussion
Topic: 3D Engines
Replies: 12
Views: 11177

I never got any books specifically about game programming, I just have 1 on c++ and another on opengl. Plus a decent connection speed. Once you've got a basic engine going I advise checking out m for examples of more complex things. It's not good to learn the basics from, at least in my opinion, but...
by RAZOR
2004-11-26, 04:35
Forum: Coding and Scripting
Topic: Spielerhöhe automatisch anpassen/automaticly adjust altitude
Replies: 11
Views: 21834

Hmm, I wonder if I'm the only one here who has english as a first language but still knows German. Well a bit of german anyway... Perhaps I can translate the basic question: I'm developing a small testing 3d engine using directX 9 and want to run simple - medium complexity levels on it. So far so go...
by RAZOR
2004-11-25, 14:37
Forum: Cafu Engine Support and Discussion
Topic: Crouching....what button makes you crouch?
Replies: 8
Views: 7214

If I remember right crouching was not implemented simply because it's a pain to work out whether or not you can stand up again. Not that it couldn't be done, just Carsten probably has more important (not to mention rewarding) things to add to the engine. As I said way back, if unreal can go through ...
by RAZOR
2004-09-28, 15:06
Forum: Cafu Engine Support and Discussion
Topic: ATI fixes rendering issues in their latest driver release
Replies: 12
Views: 13301

[EDIT: RAZOR, I'm very sorry, as I've accidently edited your posting, rather than posting a quoted reply to it. Unfortunetly, I only realized this after I've been unable to recover your original message. I'm very sorry! Carsten] Excreta occurs*. My post was mostly about how if the rendering was in a...