Search found 169 matches

by scott
2012-07-29, 14:56
Forum: Cafu Engine Support and Discussion
Topic: Can I make a turn-based strategy game with Cafu?
Replies: 2
Views: 2183

Re: Can I make a turn-based strategy game with Cafu?

Your not going to get that far without c++. The Lua scripting can only get you so far.
by scott
2012-05-23, 14:15
Forum: Editing and Mapping with CaWE
Topic: a terrain + a sky+a info_player_start entity=black?
Replies: 9
Views: 5226

Re: a terrain + a sky+a info_player_start entity=black?

Did you add a light? Did you apply a texture to the terrain?
by scott
2012-04-18, 14:20
Forum: Cafu Engine Support and Discussion
Topic: couple of issues
Replies: 9
Views: 3152

Re: couple of issues

Works like a charm. :)

On the weekend I'll whip up a few more test models to try out the other formats. Got to figure out how to use Blender now since my Softimage license has expired :(
by scott
2012-04-17, 23:20
Forum: Cafu Engine Support and Discussion
Topic: couple of issues
Replies: 9
Views: 3152

Re: couple of issues

Ahh excellent I'll grab them when I get home from work :)
by scott
2012-04-15, 17:46
Forum: Cafu Engine Support and Discussion
Topic: couple of issues
Replies: 9
Views: 3152

Re: couple of issues

Carsten, I got the latest downloads. now I can import an .obj file. I didnt have one with UV mapping so I didn't test to see if materials show up properly, but I will try to get to that soon. I tried out a collada file (.dae), trouble is something messed up on import, the uvs got rotated WrongUVs.jp...
by scott
2012-04-13, 11:37
Forum: Cafu Engine Support and Discussion
Topic: couple of issues
Replies: 9
Views: 3152

couple of issues

First of all, with the model editor I cant open an .OBJ file, it says that "this version wasnt compiled with some autodesk library etc". This is the latest binaries that you released a few days ago. Also when I'm selecting a model to import into the model editor, when I click on the up or down arrow...
by scott
2012-04-10, 10:20
Forum: Cafu Engine Support and Discussion
Topic: Next release?
Replies: 2
Views: 1636

Re: Next release?

Awesome! :)
by scott
2012-04-07, 15:09
Forum: Cafu Engine Support and Discussion
Topic: Next release?
Replies: 2
Views: 1636

Next release?

Hows the model editor coming along and when will the next binaries be released?
by scott
2012-03-24, 01:15
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Creating Texture Maps
Replies: 13
Views: 6679

Re: Creating Texture Maps

The Diffuse and Specular maps you can just hand paint. The normal map can be painted with a grey image (Heightmap) then run through a normal map filter in Photoshop, Gimp, etc. Theres also Crazy Bump and XNormal which are stand alone apps that can convert your heighmap and out put other stuff beside...
by scott
2012-03-19, 12:25
Forum: Cafu Engine Support and Discussion
Topic: Refraction for CaLight
Replies: 4
Views: 3408

Re: Refraction for CaLight

I would think you would do those with a shader and projected textures
by scott
2012-01-23, 04:19
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 4876

Re: Bringing Cafu beyond the current generation.

Have you ever looked at screen space global illumination? I remember seeing a demo vid a while back. Looked alright. Heres a few links http://www.ogre3d.org/forums/viewtopic.php?f=11&t=46794 http://www.gamedev.net/topic/546179-screen-space-global-illumination-aoradiosity/ http://www.mpi-inf.mpg.de/~...
by scott
2012-01-18, 08:16
Forum: Editing and Mapping with CaWE
Topic: Realistic water
Replies: 5
Views: 3741

Re: Realistic water

You forgot proper reflections, right now the water only uses a cube map which isnt suitable for all situations.
by scott
2011-08-08, 02:22
Forum: News and Announcements
Topic: Model Editor Screenshot
Replies: 3
Views: 6699

Re: Model Editor Screenshot

Looking good Carsten! Are all the model formats working now as well?
by scott
2011-02-27, 22:42
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Software List - Modeling
Replies: 2
Views: 2857

Re: Software List - Modeling

Mesh Creator is almost useless for game modelling. I would avoid it until its more mature (Give it a few years)
by scott
2011-01-27, 08:28
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Found a good model creating/editing software.
Replies: 8
Views: 5443

Re: Found a good model creating/editing software.

http://www.polycount.com/forum/showthread.php?s=7977cbaca487b9a4228a95f078f01ced&t=74005&page=23 Here's a new 3d app being developed with advice from the artists at polycount. Its called Void World and is currently free to use. I had a try a while ago and it has some great features and is coming alo...