Search found 11 matches

by Camille
2004-10-30, 11:55
Forum: Coding and Scripting
Topic: Problem with new Entitys in Maps
Replies: 7
Views: 8505

I think the code forthe normal spawnpoint use random selection ?

so use copy/paste

but perhaps not, i didn't look at the code for ages :oops:
by Camille
2004-10-20, 14:35
Forum: Coding and Scripting
Topic: Problem with new Functions of EntHumanPlayerT
Replies: 4
Views: 6198

if "ptr" is the pointer to the BaseEntityT

so "(EntHumanPlayerT *) ptr" is a pointer to the same entity but seen as a EntHumanPlayerT.

but don't forget to test if the entity is really a player, not an other entity (invisible or a weapon...)
by Camille
2004-10-20, 09:52
Forum: Coding and Scripting
Topic: Key Inputs
Replies: 6
Views: 7796

ok i understand, it may not be your code but because of the think function : think is called two time : - 1 by the server side - 1 by the client side so if you test as me in only one computer then the two call occure... perhaps you could use a variable named "think_on_serverside" (or something like ...
by Camille
2004-10-19, 11:07
Forum: Coding and Scripting
Topic: Problem with Compiled Code
Replies: 4
Views: 6189

hello !
it's a known problem... i had the solution a long time ago and i forget :oops: sorry

first you have the good version of watcom.
secondly, please e-mail cartsen to have a fix.

and please cartsen can you put it here, thanks
by Camille
2004-10-08, 15:12
Forum: Coding and Scripting
Topic: Does ne1 code?
Replies: 12
Views: 14971

the url was hiden but it's :

http://openwatcom.mirrors.pair.com/watcom/

i don't know what is the version you need, it's all depending of the version cartsen used for compiling the main engine...
by Camille
2004-09-25, 09:49
Forum: Coding and Scripting
Topic: Does ne1 code?
Replies: 12
Views: 14971

i've coded some stuff in the past but i don't really have the time now.
perhaps when the new version will arrive...
by Camille
2004-09-02, 20:59
Forum: Cafu Engine Support and Discussion
Topic: MinervaStudios update....
Replies: 6
Views: 6403

Hello again, Regarding the logo : thank you for your feedback on it. The logo on my hard disk doesn't have quite the same dimming effect even though it's the same file (how this has happened I don't know, probably the way the hosts store it). I've taken that feedback into account though. well it ma...
by Camille
2004-09-01, 14:28
Forum: Cafu Engine Support and Discussion
Topic: concerning the media
Replies: 1
Views: 3497

concerning the media

hello all and more precisly Cartsen if i create a new mod (e.g. that add a new weapon), i create the new dll with a new name in a new directory. but i must, too, copy all the materials in the new directory even if their is no modification of these media (just adding a new weapon or a radar or... won...
by Camille
2004-09-01, 09:14
Forum: Cafu Engine Support and Discussion
Topic: Media
Replies: 10
Views: 9074

Yes i can see the inconvience for modders but not developers but it doesnt matter. The main thing is modders just not being able to steal the models from the game. But that doesnt matter at this time either since im not close to release yet "stealing media" is not a bad thing : just look at the num...
by Camille
2004-08-30, 09:32
Forum: Cafu Engine Support and Discussion
Topic: Media
Replies: 10
Views: 9074

is your question means :
is all the media (sound, grafX,...) will be included in one file (.pak file as in HL) or all the media must be putted as is in various drectorie.

so the answer is :
for the moment, all the media are putted in different directories
by Camille
2004-08-25, 10:08
Forum: Cafu Engine Support and Discussion
Topic: Welcome!
Replies: 12
Views: 11265

new forum

cool ! :P