Search found 6 matches

by Rouge
2006-07-28, 22:13
Forum: Cafu Engine Support and Discussion
Topic: Fallout Tactics mod
Replies: 5
Views: 8918

FALLOUT MOD Well im thinking to create a game like Brothers in Arms : with realistc markmanship, gunnery......, BUT with object penetraction by the bullets ( a stockade or a tree ISN'T a bulletproof cover from a 30.06 bullet or a 75 mm cannon shell ) and with ballistics physic. with ballistics and m...
by Rouge
2006-03-01, 22:04
Forum: Cafu Engine Support and Discussion
Topic: Fallout Tactics mod
Replies: 5
Views: 8918

I am thinking at a WarHammer 40K Fps or a Vietnam war fps or a survival horror game like The Suffering
by Rouge
2006-03-01, 21:48
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: [e107 thread] New weapon model
Replies: 13
Views: 16591

thank for the tip, i used milkshape 3D for this gun ( I have done it in 30 minutes ), i will try to draw better it with gmax 1.2 or blender and put it in Ca3d that clip doesn't know like it has come to the contrary ( it so often happens me with milkshape 3D) how can i attach the gun file in this pos...
by Rouge
2006-02-27, 17:42
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: [e107 thread] New weapon model
Replies: 13
Views: 16591

Usp very very low model
Image
by Rouge
2006-01-25, 21:20
Forum: Cafu Engine Support and Discussion
Topic: Fallout Tactics mod
Replies: 5
Views: 8918

Thank you for the tips. Well, best part of work are minimod for battlefield 2 and half life (modifications to the classes, to the vehicles, to the AI, alsoa bit of physics, some models and skin...). To model in 3D I have always used MicroStation 95, MilkShape 3D Trial from when I was 12 years old (I...
by Rouge
2006-01-22, 17:07
Forum: Cafu Engine Support and Discussion
Topic: Fallout Tactics mod
Replies: 5
Views: 8918

Fallout Tactics mod

HI, I am working on a mod based on the rpg Fallout Tactics ( the mod is a Battlefield-style FPS ), with the C++ and 3d modeler I'm good, but I'm not good as game designer. Someone has some ideas for the gameplay ? I was thinking on an experience ( like in the rpg )based gameplay, not class based as ...