Search found 6 matches
- 2006-07-28, 22:13
- Forum: Cafu Engine Support and Discussion
- Topic: Fallout Tactics mod
- Replies: 5
- Views: 11584
FALLOUT MOD Well im thinking to create a game like Brothers in Arms : with realistc markmanship, gunnery......, BUT with object penetraction by the bullets ( a stockade or a tree ISN'T a bulletproof cover from a 30.06 bullet or a 75 mm cannon shell ) and with ballistics physic. with ballistics and m...
- 2006-03-01, 22:04
- Forum: Cafu Engine Support and Discussion
- Topic: Fallout Tactics mod
- Replies: 5
- Views: 11584
- 2006-03-01, 21:48
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: [e107 thread] New weapon model
- Replies: 13
- Views: 21897
thank for the tip, i used milkshape 3D for this gun ( I have done it in 30 minutes ), i will try to draw better it with gmax 1.2 or blender and put it in Ca3d that clip doesn't know like it has come to the contrary ( it so often happens me with milkshape 3D) how can i attach the gun file in this pos...
- 2006-02-27, 17:42
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: [e107 thread] New weapon model
- Replies: 13
- Views: 21897
- 2006-01-25, 21:20
- Forum: Cafu Engine Support and Discussion
- Topic: Fallout Tactics mod
- Replies: 5
- Views: 11584
Thank you for the tips. Well, best part of work are minimod for battlefield 2 and half life (modifications to the classes, to the vehicles, to the AI, alsoa bit of physics, some models and skin...). To model in 3D I have always used MicroStation 95, MilkShape 3D Trial from when I was 12 years old (I...
- 2006-01-22, 17:07
- Forum: Cafu Engine Support and Discussion
- Topic: Fallout Tactics mod
- Replies: 5
- Views: 11584
Fallout Tactics mod
HI, I am working on a mod based on the rpg Fallout Tactics ( the mod is a Battlefield-style FPS ), with the C++ and 3d modeler I'm good, but I'm not good as game designer. Someone has some ideas for the gameplay ? I was thinking on an experience ( like in the rpg )based gameplay, not class based as ...