Search found 60 matches

by Scorphame
2010-09-23, 05:38
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

2) How can I add keys? What do you mean? Add keys for open doors in the game, make a key entity and use it in some doors (Maybe the action will be do with scripts) Hey and We will use 1 of your maps (we will change the textures and we will modify the map) can we do that or not? other Thing... Is po...
by Scorphame
2010-09-22, 01:27
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

I have 4 questions: 1) How can I deactivate the Random music for a level? (it means about select 1 music for 1 level and repeat the music after of this finished) 2) How can I add keys? 3) How can I implement Deep Water feature? (it means swim and sector without Oxygen) 4) How can I implement a damag...
by Scorphame
2010-09-16, 02:25
Forum: Coding and Scripting
Topic: Compile Error
Replies: 12
Views: 5278

Re: Compile Error

It Works correctly! :D :D :D :D

Thank You! Carsten :)
by Scorphame
2010-09-15, 04:18
Forum: Coding and Scripting
Topic: Compile Error
Replies: 12
Views: 5278

Re: Compile Error

it works :D but I downloaded the VS C++ 2010 but I had a problem

Code: Select all

****Scons Visual Studio version '10.0' is not supported
File: "C:\Documents and settings\Administrador\Escritorio\Darkleaf Entertainment\Ca3DE-9.06-win32\Cafu-src-r154\Cafu-src-r154\SConstruct", line 131, in <Module>"
Help!
by Scorphame
2010-09-14, 01:41
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

Another question How can i deactivate the Respawn Item in Singleplayer Sorry, what exactly are you referring to? in the singleplayer mode... the items respawn automatically after 5 seconds of I picked them... so the idea is when I pick a item the items won't respawn. And thanks for the other inform...
by Scorphame
2010-09-14, 01:37
Forum: Coding and Scripting
Topic: Compile Error
Replies: 12
Views: 5278

Re: Compile Error

no :(

it says about is not a extern or intern command executable or .bat
by Scorphame
2010-09-13, 03:39
Forum: Coding and Scripting
Topic: Compile Error
Replies: 12
Views: 5278

Compile Error

When I tried to compile the code (Following all the steps in Starting with Source Code ) When I execute the Compilersetup.py... a windows was open but after of 1 second this windows closes automatically, I try to do with cmd (Start -> run -> cmd) adn Appear the next error message: line 2, in <module...
by Scorphame
2010-09-13, 03:29
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Project Alpha
Replies: 6
Views: 4469

Re: Infernal Underground: "The Project Rescue"

New Menu Style for Infernal Underground http://img805.imageshack.us/img805/8995/iumenusbeta02.th.jpg http://img214.imageshack.us/img214/9909/iumenusbeta021.th.jpg http://img268.imageshack.us/img268/8762/iumenusbeta022.th.jpg http://img832.imageshack.us/img832/7333/iumenusbeta023.th.jpg
by Scorphame
2010-09-12, 18:52
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

Ok thanks Carsten I'm checking the links. Another question How can i deactivate the Respawn Item in Singleplayer and change the "Map Selection" in singleplayer for Choose a Skill Level (and add Skills levels)?. EDIT: And disable the option of "Press fire buttom to start and implement a script to mak...
by Scorphame
2010-09-12, 05:38
Forum: News and Announcements
Topic: Support for 64-bit Windows and VC++ 2010
Replies: 2
Views: 5799

Re: Support for 64-bit Windows and VC++ 2010

Excelent New Carste... I downloaded the code and now I'm trying to compile...

:D :D :D :D :D
by Scorphame
2010-09-10, 03:22
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

ohh right...

I have other question but this time is Off Topic: How do you make your engine? What books did you read or what page did you see for to make your engine? Because I want learn how to make one.
by Scorphame
2010-09-09, 03:33
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

umm ok Thanks...

but the other idea is make a scripting that move the things (you, monsters or something) and move the camera in the space...

Ohh do you know How to implement a feature that gives the possibility to Change the camera and see yourself in the game (Like Metal Gear, or Vice City)
by Scorphame
2010-09-08, 03:22
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Re: Creating new Monster, decorative items, weapons and keys

Thanks Carsten :D

ohh and forget something... How can I add videos into the game? (.avi .flv or others)
by Scorphame
2010-09-06, 01:25
Forum: Editing and Mapping with CaWE
Topic: Creating new Monster, decorative items, weapons and keys
Replies: 15
Views: 7636

Creating new Monster, decorative items, weapons and keys

Hello people... my question is the next... How can I create new monsters or items or keys or weapons in Cafu Engine... if you know how do that, please explain me step by step or show me a tutorial how can I do that. Cya EDIT: I want rename the folder called Deathmatch with the name of my game (if it...
by Scorphame
2010-09-02, 03:48
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Project Alpha
Replies: 6
Views: 4469

Project Alpha

http://darkleaf-entertainment.com/Darkwarelogo.PNG Hello People... My name is Simón Carreño and with a friend called Walter we create a new video game developer team called "Darkleaf Entertainment" Now called Darkware Our Staff Simón Carreño (CTO, CEO) Kevin Verelst (Level Designer) Jonathan Monroy...