Search found 105 matches

by Sindwiller
2006-06-09, 18:41
Forum: Coding and Scripting
Topic: The Ca3DE GUI System - we're getting serious ;)
Replies: 9
Views: 7722

KEWL!!!! :shock: :shock: :shock: :beta: :beta: :beta: :beta: :groupwave2: :groupwave2: :groupwave2: :idhitit: :idhitit: :idhitit:


Wfr, Sindwiller
by Sindwiller
2006-06-08, 21:41
Forum: Editing and Mapping with CaWE
Topic: Anyone make a "First room" tutorial for CaWE?
Replies: 9
Views: 8000

Oh sry, actually, it was my work to do that tutorial :oops: :( But i hadnt time to finish it. I will restart work soon, so maybe, i'll be finished at sunday. :oops: :( Wfr, Sindwiller EDIT: and another actually: You can also use some HL2-Mapping Tutorials. The Program for Ca3DE is very VHE (the Worl...
by Sindwiller
2006-06-04, 20:02
Forum: Editing and Mapping with CaWE
Topic: How about Ca-Tools with SMP-Support?
Replies: 1
Views: 3368

How about Ca-Tools with SMP-Support?

Hello everyone! Ive just tested around with GTKRadiant and Q3Map2 a bit and noticed that Q3Map2 has the possibility to run on multiple threads. That means that it can work with multiple cores and processors. If the Ca-Tools have SMP-Support, they would be extremely efficient. Also, im thinking about...
by Sindwiller
2006-06-03, 13:43
Forum: Coding and Scripting
Topic: The Ca3DE GUI System - we're getting serious ;)
Replies: 9
Views: 7722

Actually, i know what a GUI is. But i mean, what is possible with the GuiSys. Like, using images or adding animation's to buttons, windows, text's. Or is it possible to code something like a radar? etc.

Wfr, Sindwiller
by Sindwiller
2006-06-02, 20:10
Forum: Coding and Scripting
Topic: The Ca3DE GUI System - we're getting serious ;)
Replies: 9
Views: 7722

Yay!!! Cool news. But what is possible with the GUI-Sys anyway? ;)

Wfr, Sindwiller
by Sindwiller
2006-06-02, 20:09
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24379

Of course but you can also use it for better fps in games and better graphics ;) :shock: noooooo... Have you readed the article about advanced physics in the old C'T? No? So, it is proven that GPU-calculated physics (and that are only FX-Physics like particles etc. and not collision detection, ragd...
by Sindwiller
2006-06-01, 18:14
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24379

Besides (@Sindwiller), running physics on the GPU means to buy a second graphics card for that very purpose. I wonder who is going to do that. Wink
Who the hell wants to buy a second Graphics-Card?? This is more expensive than a Physics-Processor...

Wfr, Sindwiller
by Sindwiller
2006-05-31, 22:20
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24379

Well, it can do that. But how you want to calculate the whole physics within the GPU, when the GPU is also overheated by high detailed geometry, per-pixel lighting and shadowing, massive use of Normal-Mapping/Parallax-Mapping, HDRR and other brainless techniques for increase of reality (maybe SHL, S...
by Sindwiller
2006-05-31, 19:25
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24379

Sry but a physics cart is just crap, I think the approaches to calculate AI on GPU's is much more promising when it comes to it's potential to be spread in public! Yawn... decentralisation is here the keyword. Physics and AI on a GPU *are* crap. Because, a GPU can't give information back to the pro...
by Sindwiller
2006-05-28, 09:33
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24379

Cool shots n321! (omg, were i so long away :shock: )

However, how is it going with the implementation? *leech* I cannot wait for Per-Poly Collision Detection, Ragdoll and Physic-Objects.

Wfr, Sindwiller
by Sindwiller
2006-05-23, 17:09
Forum: Coding and Scripting
Topic: C#
Replies: 5
Views: 6220

Hello JRCAL! First of all, no, it isnt possible to convert the sourcecode into C#. Because C# is a really different language than C++. Also, not every library that is written in C++ is also ported to .NET. For example, Managed DX is very unstable and i dont even know, if there is a Managed OGL port....
by Sindwiller
2006-05-18, 16:24
Forum: Editing and Mapping with CaWE
Topic: Doom 3 looks
Replies: 4
Views: 5235

And i dont think that those will be added until October. :?: What makes you think so? Well, you have worked on the engine since 1994 and had no time to implement collision, advanced GUI scripting, carving etc. That does not mean that youve made bad work. But its a fact that you can't develop so fas...
by Sindwiller
2006-05-18, 12:46
Forum: Editing and Mapping with CaWE
Topic: Doom 3 looks
Replies: 4
Views: 5235

Sure. We're working on it. I hope that a first version of the Ca3DE Tech-Demo can be released in September or October this year. I want to remember that Ca3DE still has some basic functions (working Carving, collision-detection for static models, shadow-techniques for static models, etc.) missing. ...
by Sindwiller
2006-05-16, 21:59
Forum: General and Miscellaneous
Topic: Interesting (free) conference software
Replies: 3
Views: 3427

Well, i think that the standard Internet communication (Forum, IRC etc.) is enough. More way's would just complicate everything. But it would be cool, if we make some sort of development journal. A Blog with things (even crap :P ) about the development of Ca3DE and the TD. I had this idea because iv...
by Sindwiller
2006-05-16, 08:21
Forum: General and Miscellaneous
Topic: Interesting (free) conference software
Replies: 3
Views: 3427

Sounds cool! But will we use it? Maybe it needs high Hardware requirements. :shock:

Wfr, Sindwiller