Search found 28 matches

by n321
2006-06-01, 03:19
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

I may try to add more after I get the basic doom 3 style pysics in...still checking best options...I'm thinking Newton just because I did not like ode when I put it in xreal...it was slow and unrealistic! Newton looks better for games! I will add my own custom features to it once its in...so it will...
by n321
2006-05-30, 22:41
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

Sorry, I just updated your access rights. Please try again.
ummm still the same!
by n321
2006-05-30, 16:24
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

Ya, I think that if I am to add physics to ca3de I will have to do something a little more simple...If what I do is not advanced enough for what your looking for You can add stuff later! All I am looking for is physics close to what was seen in doom 3! Like vehicles, barrels that move when shot ect....
by n321
2006-05-29, 18:57
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

E.g. why not base the physics system on http://www.ageia.com/developers/api.html ?)
well I could but I was looking for the less costly approach!!! I will link you to some of the ones I was looking at later today!
PhysX looks awsome tho! :)
by n321
2006-05-28, 21:40
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

Ok just got the D3 techdemo map shots and they are great! Whoever is doing the brushwork on this is amazing! I love it....It looked better then D3's maps! And were those custom weapons! They were great too! Will your gui system be ingame like D3 as well!? I hope the PPL will be the same too...bright...
by n321
2006-05-28, 21:29
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

About the menu system, I will wait then! :) If it is ok I would like to start on a basic save load system tho! AND SP aspects. (I will just add to the mod code! ) As far a my part in the techdemo...I will wait until I get a for sure thing to do...like someone says "hey n321 start on a boat "...then ...
by n321
2006-05-27, 23:40
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

I can most likely help the best with models. BUT my texturing abilities are decent. I would like to join the developers user group, I have been talking with Carsten about licencing and he has invited me to join. Out of curiosity, what model format do you want static map models in...I am guessing lwo...
by n321
2006-05-26, 23:43
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

with the help of a friend we came up with a cool explosion effect for the old engine i used using a heat haze kinda like fear! You can see my effect, some of my textures in the background, and my custom 7up machine!! :twisted:

Image
by n321
2006-05-26, 23:35
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

Ok...well on the spot I have a high poly model that I made for a cg calss at school. It would be great for a normal map...have not made the lowpoly yet because I'm still working on my nomal map creation techniques! :D I am almost finished with a low poly version though! I also have an m16 and a few ...
by n321
2006-05-26, 22:53
Forum: Editing and Mapping with CaWE
Topic: Techdemo, Step #2 (indoor part)
Replies: 34
Views: 24903

I dont know how far you are on the tech demo but I can map and model very well and would be willing to help. Let me know if you want me to do anything! I have extensive knowlege in modeling for doom 3 like game engines including materials and normal mapping!
by n321
2006-05-17, 23:07
Forum: Editing and Mapping with CaWE
Topic: Doom 3 looks
Replies: 4
Views: 5330

Doom 3 looks

So I see that ca3de's map editor can load up DooM3 maps...can it's graphic quality resemble or surpass the Doom 3 Engine? If yes...how about a pic of ca3de Looking like Doom 3 (maybe with a real Doom 3 map)
by n321
2006-05-12, 23:34
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: MD5 Export works properly !
Replies: 13
Views: 15122

so by shader name you mean the name of the texture...I.E. arm.tga or the name as in its location...I.E. models/weapons/arm/arm.tga. I am not using doom 3 also...it was just an example so that you could understand my problem...I did try my model in doom 3 tho!
by n321
2006-05-12, 19:17
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: MD5 Export works properly !
Replies: 13
Views: 15122

whenever I use the md5 exporter for max i cant seem to get it to export the texture info with the model! I put it in doom 3 and It just has a white and black checkered box...with no errors in the console! Can you explane how to properly export a model as an md5! As a test just importing a doom 3 md5...