Search found 95 matches

by HWGuy
2012-05-12, 21:20
Forum: Cafu Engine Support and Discussion
Topic: Model Formats
Replies: 8
Views: 4409

Re: Model Formats

I highly recommend using collada, it's the defacto standard for video game assets these days because it's not a proprietary format like 3ds is.
by HWGuy
2012-05-11, 18:23
Forum: Cafu Engine Support and Discussion
Topic: Hello - I want to create a 3D game with next gen effects in
Replies: 12
Views: 5403

Re: Hello - I want to create a 3D game with next gen effects

Juggernaut wrote:Hello,
Does the Stable: Cafu 12.05 released May 2012 contains some new demo games within the installation package or are they just the older ones ?
Thanks,
No new demo until the new renderer, can't really show off backend things afterall, although the SDK has progressed.
by HWGuy
2012-04-23, 01:32
Forum: Cafu Engine Support and Discussion
Topic: Cafu be trolling
Replies: 5
Views: 2342

Re: Cafu be trolling

That means another program is using that port, ether you have a dead cafu running the background or some obscure software uses port 30000.
by HWGuy
2012-04-18, 19:34
Forum: Cafu Engine Support and Discussion
Topic: Hello - I want to create a 3D game with next gen effects in
Replies: 12
Views: 5403

Re: Hello - I want to create a 3D game with next gen effects

The tech demo is ancient, but the code is pretty fresh. We're going to have a new one that'll resemble a level in a AAA title when the renderer is updated. I'd disagree it's only for C++ users, it supports Lua and has a SDK which is easy to use. Adding a texture is as simple as using a png and addin...
by HWGuy
2012-04-16, 17:25
Forum: Cafu Engine Support and Discussion
Topic: Hello - I want to create a 3D game with next gen effects in
Replies: 12
Views: 5403

Re: Hello - I want to create a 3D game with next gen effects

Compiling off svn is best and lets you make changes easily, but Carsten does put up binaries regularly. Cafu's renderer is out of date but it can already do a lot, you could mod is the aforementioned features, although cafu will be getting a new shiny modern renderer in the future. Cafu already has ...
by HWGuy
2012-04-14, 09:56
Forum: Website, Forum and Wiki
Topic: ModDB Profile
Replies: 3
Views: 3091

Re: ModDB Profile

That's a pretty funny picture of Carsten. lol
by HWGuy
2012-04-13, 14:38
Forum: Cafu Engine Support and Discussion
Topic: couple of issues
Replies: 9
Views: 3366

Re: couple of issues

I'm afraid I can't replicate either of these problems(xp32, xp64, win7-64), perhaps your windows explorer(fm) is broken, or there's a bug that only shows up with win7-32. As for opening .obj, this also works when I try, can you upload the .obj you can't open for us to try using? Perhaps it is a non-...
by HWGuy
2012-04-13, 04:03
Forum: General and Miscellaneous
Topic: Webhosting & Server discount - Only for Cafu users.
Replies: 2
Views: 2817

Re: Webhosting & Server discount - Only for Cafu users.

Interesting, I'm using Cafu for my next game, anyway I'm interested in gaming server because I play Doom Online via Skulltag, Maybe I can buy some game server... Well if you mention my username to tech support in live chat and say I want you to have a discount, you'll get at least a small one... th...
by HWGuy
2012-04-13, 01:47
Forum: General and Miscellaneous
Topic: Webhosting & Server discount - Only for Cafu users.
Replies: 2
Views: 2817

Webhosting & Server discount - Only for Cafu users.

Anyone who is using Cafu for personal, educational or commercial use who is in need of Dedicated Servers or Web Hosting will be provided a large discount. http://fpshosting.net/ PM me and tell me which service(s) you want and it's intended use. I'll provide you with the lowest price I can. (The serv...
by HWGuy
2012-04-12, 06:58
Forum: Cafu Engine Support and Discussion
Topic: How to Start with Cafu game Engine to get familiar?
Replies: 5
Views: 2355

Re: How to Start with Cafu game Engine to get familiar?

Well it depends on the genre of the game.
A standard FPS would mean Cafu would need little programming and you can basically hop in mapping and adding assets, can do a bunch with the GUI system already.
The graphical part is out of date but it's going to be updated.
by HWGuy
2012-04-12, 01:05
Forum: Cafu Engine Support and Discussion
Topic: GUI graphics example
Replies: 1
Views: 1347

Re: GUI graphics example

I haven't played with GUI a whole lot but the versatility is apparently comparable to most major commercial engines. As your demo video shows, GUIs which can be tied to players, entities, stuck on walls. Means super cool ammo indicators that float next to the gun or on the gun, and deadspace style p...
by HWGuy
2012-04-08, 21:33
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: blurred icons
Replies: 2
Views: 2426

Re: blurred icons

Well when my skybox was looking bad Carsten noted noCompression and that fixed it's bit depth and was sharper.
by HWGuy
2012-03-30, 19:45
Forum: Editing and Mapping with CaWE
Topic: Terrain & me
Replies: 5
Views: 3233

Re: Terrain & me

Well you could quickly integrate instance-based since it's just a matter of having a bunch of servers running per instance and a master server which tracks player data, you could optimize Cafu so changing instances takes only a couple seconds. For a rolling unified world, if the player count wasn't ...
by HWGuy
2012-03-28, 12:29
Forum: News and Announcements
Topic: Cafu Engine used in university game project
Replies: 3
Views: 7257

Re: Cafu Engine used in university game project

I hope they sign up on the forum to talk Part of us are already signed up in the forum :) We will try make our changes in the engine as flexible as possible, to make them includable into the CaFU sources. Ah, it's YOU. Haha, well, as I've mentioned earlier, I've got someone looking into a new netwo...
by HWGuy
2012-03-28, 10:05
Forum: News and Announcements
Topic: Cafu Engine used in university game project
Replies: 3
Views: 7257

Re: Cafu Engine used in university game project

Good to hear another big Cafu project is on the way. I hope they sign up on the forum to talk, I'd love my game to be MMO-scaled but lack the manpower to make it that big, I have a guy working on a new network lib which has the power, but Cafu itself isn't being drastically changed to have the power...