Search found 95 matches

by HWGuy
2012-02-18, 15:45
Forum: Editing and Mapping with CaWE
Topic: Kill Player When She Hits Something
Replies: 3
Views: 2682

Re: Kill Player When She Hits Something

Ya, Lua, it's one of the easiest languages there is and Cafu has support for Lua scripting throughout the engine.

There's a new stable release of Cafu on the way which brings in a new animation system, once that comes out the next major release will have a new graphics engine.
by HWGuy
2012-02-18, 14:27
Forum: Editing and Mapping with CaWE
Topic: Kill Player When She Hits Something
Replies: 3
Views: 2682

Re: Kill Player When She Hits Something

It's been a while since I've tried but you could make a trigger and fire a script which kills or teleports the player upon contact. The integrated physics is smart enough to calculate fall damage, although I'm not familiar with that code... could track the player's speed in 3D space, and when there'...
by HWGuy
2012-01-26, 06:33
Forum: Cafu Engine Support and Discussion
Topic: Comertial game?
Replies: 5
Views: 2490

Re: Comertial game?

GPL is commonly used for commercial things, however it depends on if you want the source open and if it's compatible with the other content.
http://www.gnu.org/licenses/translations.html

You can PM or email Carsten describing your intended use and he'll give you rates for a commercial license.
by HWGuy
2012-01-26, 04:27
Forum: Cafu Engine Support and Discussion
Topic: Comertial game?
Replies: 5
Views: 2490

Re: Comertial game?

Yes, either you follow the GPL or get a commercial license.
by HWGuy
2012-01-23, 12:48
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 5383

Re: Bringing Cafu beyond the current generation.

It's definitely a cheap trick that'd improve graphics for something lacking full lighting, but the pics lack believability and depth a more true lighting system would provide.
Although, being so simple I wouldn't scratch it out yet because it could be a fallback method.
by HWGuy
2012-01-22, 23:38
Forum: Cafu Engine Support and Discussion
Topic: The Roadmap...
Replies: 13
Views: 4178

Re: The Roadmap...

I got sucked into Qt because of the IDE(one of the few I can tolerate) and huge amount of existing stuff bundled in which would normally require dozens of added on which I'd have to deal with... it's why it's soo big, it's not just an accelerated GUI kit. Qt is LGPL and wxWidgets is... a custom lice...
by HWGuy
2012-01-22, 13:31
Forum: Cafu Engine Support and Discussion
Topic: The Roadmap...
Replies: 13
Views: 4178

Re: The Roadmap...

Perhaps look into using Qt for making Cafu multiplatform, then a single source could be used for all 3 platforms quite easily... well, it's possible making Cafu for Windows/BSD/Linux/MacOS/Symbian/Maemo/Android with a single Qt Creator project, but you'd have to dig through the dependencies of Cafu,...
by HWGuy
2012-01-22, 13:28
Forum: Editing and Mapping with CaWE
Topic: Realistic water
Replies: 5
Views: 4124

Re: Realistic water

When the graphics system is updated I'll have a simple water shader made available for Cafu, unless someone beats me to it.
by HWGuy
2012-01-22, 13:26
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Model-Editor Unwrapping?
Replies: 3
Views: 2729

Re: Model-Editor Unwrapping?

Blender's wrapping has improved vastly with the Sintel(Durian) release, try it out, there's some good tutorials around.
Although there's code in Cafu for making wraps, it's not usable for someone texturing.
by HWGuy
2012-01-22, 13:23
Forum: News and Announcements
Topic: Cafu Engine now mirrored at SourceForge
Replies: 2
Views: 7224

Re: Cafu Engine now mirrored at SourceForge

Good to see a sourceforge page, that'll draw some more attention.

Why bother with the old stable? The latest is better... Or just haven't uploaded it yet?
by HWGuy
2012-01-21, 01:47
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 5383

Re: Bringing Cafu beyond the current generation.

I was rambling on photon mapping. When tracing rays do you hit check then find the point of intersection, or do you run a line-triangle intersection algorithm off the bat every time? Do you use leafing to check if a ray could possible even hit the polygons? Do you normal check to see if the face is ...
by HWGuy
2012-01-20, 07:52
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 5383

Re: Bringing Cafu beyond the current generation.

What's the fastest way to detect if a ray hits a triangle? I know several ways out of the world of trades, don't see them online, but perhaps you're already using/know a faster one. I know calculating the exact location a hit occurs is a bit complicated, but detection is a large part of the battle, ...
by HWGuy
2012-01-19, 23:57
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 5383

Re: Bringing Cafu beyond the current generation.

A big consumer of processing power is line-plane intersection, with points already on the polygons you could use a much simpler algorithm that simply detects if there is a collision with the polygon, then pick the nearest point on the polygon, would have 1 point for very small polygons, vary large o...
by HWGuy
2012-01-19, 21:30
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 5383

Re: Bringing Cafu beyond the current generation.

Went through the geometrics presentations on their lighting, while painfully non-specific to their methods, it seems to be a bit more advanced than lightsprint. They're just using a fixed point matrix(backwards photon mapping, with regularly distributed points) for sampling and casting with a series...
by HWGuy
2012-01-19, 02:32
Forum: Cafu Engine Support and Discussion
Topic: Bringing Cafu beyond the current generation.
Replies: 14
Views: 5383

Re: Bringing Cafu beyond the current generation.

There are existing libraries that (seem to) implement real-time global illumination, see e.g. http://lightsprint.com/ I don't know if they use or don't use Photon Mapping though (possibly a variant of it). The lighting in that demo doesn't look very impressive, just an amalgam of stock features, no...