Search found 95 matches

by HWGuy
2011-10-06, 16:54
Forum: News and Announcements
Topic: Of animation channels, blending and poses
Replies: 2
Views: 5445

Re: Of animation channels, blending and poses

Great to see you're integrating animation support, a critical thing missing in most engines which requires hopping between the modelling suite and the game constantly and stringing animations together.
by HWGuy
2011-10-05, 21:25
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Supported model formats?
Replies: 3
Views: 3026

Re: Supported model formats?

Very nice, thanks, my compile was from June so it was pretty dated. My friend who's the programmer has slow upload so it would have taken a long time to get it from him. He's interested in implementing OpenGL 3 support in Cafu since DirectX is windows only making it a waste of work, and the current ...
by HWGuy
2011-10-01, 21:13
Forum: Cafu Engine Support and Discussion
Topic: Shot lag?
Replies: 16
Views: 6438

Re: Shot lag?

I get the same problem with the 2009 and 2010 and 2011... a deadly bug that's been around for 3 years.
by HWGuy
2011-10-01, 19:17
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Supported model formats?
Replies: 3
Views: 3026

Supported model formats?

In the wiki it says the only supported model format is ase, which is a pretty dead format in the industry, I haven't used since 2004's Doom 3.

Are other formats now supported? Is there a converter tool so I can work with a more common format?
by HWGuy
2011-06-26, 14:10
Forum: General and Miscellaneous
Topic: Good engine for what we need?
Replies: 3
Views: 4113

Re: Good engine for what we need?

I'm playing around with Cafu and seriously considering using it over Unreal(UDK) because I get source access and don't have to be restricted by Epic's licensing. As an open world MMO engine it's pretty useless and would need to be extensively reworked for that, but because my concept is a matrix of ...