Search found 42 matches

by Stoo
2012-06-20, 03:01
Forum: Coding and Scripting
Topic: Calling script functions from code
Replies: 37
Views: 13532

Re: Calling script functions from code

Okay... it almost works :lol: It won't load a map.lua file with a Player1:<functionname> defined, because Player1 isn't defined before anybody connects. Works fine if I get it to reload the map script after I've spawned, though :cheesy: What I'd really like to do is add the attack processing code to...
by Stoo
2012-06-16, 17:22
Forum: Coding and Scripting
Topic: Calling script functions from code
Replies: 37
Views: 13532

Re: Calling script functions from code

Well if you have weapon stats set to vars you could simply have the vars changed on the fly in console and with Lua. For this one piece, that could work; but I'd still want to be able to adjust it for the particular target's armor skill level, any potential dodge ability, ECM effects, etc. Besides,...
by Stoo
2012-06-16, 03:45
Forum: Coding and Scripting
Topic: Calling script functions from code
Replies: 37
Views: 13532

Calling script functions from code

I'm working on making an RPG, and I'd like to move the code that processes attacks in Lua, to make it easier to play around with different damage models. I've seen a couple of examples of how to call an entity's methods from Lua, but the only example I've seen of entities calling Lua code is the 3D ...
by Stoo
2012-06-07, 00:08
Forum: Website, Forum and Wiki
Topic: Updating the website walkthroughs
Replies: 6
Views: 4279

Re: Updating the website walkthroughs

Ugh... figured out my issue... nothing to do with any of this, just didn't have my setup right.

:wallb:

But, now the walkthrough's slightly more current! :roll:
by Stoo
2012-06-06, 05:16
Forum: Website, Forum and Wiki
Topic: Updating the website walkthroughs
Replies: 6
Views: 4279

Re: Updating the website walkthroughs

Yeah, I've got that one... copy-and-paste: const cf::TypeSys::TypeInfoT EntSpeaker2T::TypeInfo(GetBaseEntTIM(), "EntSpeaker2T", "BaseEntityT", EntSpeaker2T::CreateInstance, MethodsList); If I remember right, I just copied Speaker.cpp/hpp and did a find/replace on all the EntSpeakerT lines. I also we...
by Stoo
2012-06-05, 01:14
Forum: Website, Forum and Wiki
Topic: Updating the website walkthroughs
Replies: 6
Views: 4279

Re: Updating the website walkthroughs

Well, it's just a few lines changed to reflect what's in the download version of the code files, but the changes are in. I'm wondering if there's not one more step that's new since this was written, though; or if I'm just missing something again... I've added duplicate "Speaker2" code files that hav...
by Stoo
2012-06-02, 03:37
Forum: Website, Forum and Wiki
Topic: Updating the website walkthroughs
Replies: 6
Views: 4279

Updating the website walkthroughs

I've been having some trouble getting a new entity to actually work properly in a new map, so I've been following the tutorial at http://www.cafu.de/wiki/modding:addingnewdmentities trying to figure out what I'm missing. Didn't have any luck, so I thought I'd go back and follow it exactly, creating ...
by Stoo
2012-05-18, 04:56
Forum: Coding and Scripting
Topic: Noobish C++ question
Replies: 4
Views: 3040

Re: Noobish C++ question

:wallb:

Right... the "View more smilies" button... between missing the run directory in the instructions, this issue that started this topic, and missing that button, I'm beginning to wonder about the wisdom of jumping on this stuff right after work! :P

:wallb: :wallb:

Thanks again! :D
by Stoo
2012-05-18, 00:16
Forum: Coding and Scripting
Topic: Noobish C++ question
Replies: 4
Views: 3040

Re: Noobish C++ question

:roll: Looks like I'd managed to update the .hpp file in my project's directory (under Games), and the .cpp file under the Deathmatch branch - so the message was exactly right, it wasn't defined :P . I switched everything over, and now it looks like it's working fine. Need a "smack my forehead" emot...
by Stoo
2012-05-17, 03:57
Forum: Coding and Scripting
Topic: Noobish C++ question
Replies: 4
Views: 3040

Noobish C++ question

Okay, I'd hoped to get a bit further before asking for help again, but it's been too long since I did any C++ programming at all... I'm trying to add a function to the HumanPlayer class that will just (for now) change the StateOfExistance variable. I've updated HumanPlayer.hpp with the following: .....
by Stoo
2012-05-11, 13:29
Forum: Coding and Scripting
Topic: "No renderer qualified" on new compilation
Replies: 2
Views: 2642

Re: "No renderer qualified" on new compilation

Figured it was something obvious... I read that line, and immediately went into the directory it gets built in. Works a treat when I do it correctly :cheesy:

Thanks - I'm sure I'll be posting with more questions!
by Stoo
2012-05-11, 01:47
Forum: Coding and Scripting
Topic: "No renderer qualified" on new compilation
Replies: 2
Views: 2642

"No renderer qualified" on new compilation

Hey all, I'm trying to get set up to start fiddling around with the engine. I stepped through the process at http://www.cafu.de/wiki/cppdev:gettingstarted , and it looks like it compiled fine, but I'm getting the "No renderer qualified" error when I try to actually run the compiled code. This is the...