Search found 2017 matches

by Carsten
2017-07-26, 10:47
Forum: Editing and Mapping with CaWE
Topic: Time for a cleanup?
Replies: 3
Views: 831

Re: Time for a cleanup?

Yes, sure! The TechDemo map is huge and has some interesting features, but it also has a couple of problems. The objects near the start can probably all be removed. These are leftovers from when the map was first converted for Cafu, and I never got around to replace them. In fact, the most appropria...
by Carsten
2017-07-25, 09:32
Forum: Editing and Mapping with CaWE
Topic: CaWe newb
Replies: 9
Views: 1561

Re: CaWe newb

I'm not sure if I understand your question: Is this about resolution (e.g. number of texture pixels per m^2 of terrain) or about units, e.g. 1 unit in the game world is 1cm, 1m, 1000km in the game world? In Materials/Terrains.cmat , afaics, only one file is missing: Textures/Terrains/ps_Texture_1k_a...
by Carsten
2017-07-24, 09:06
Forum: Editing and Mapping with CaWE
Topic: CaWe newb
Replies: 9
Views: 1561

Re: CaWe newb

Hello cafufu,
welcome to the Cafu forums! :welcome:

It's great to hear that you've joined us!
If you have any questions, please let us know!
by Carsten
2017-07-19, 09:13
Forum: Cafu Engine Support and Discussion
Topic: binary release
Replies: 2
Views: 899

Re: binary release

Yes, please checkout https://bitbucket.org/cafu/tools/overview

In there, python script deploy.py builds a binary release. The script imports common.py, see CopyRepoToBinary() for details.
by Carsten
2017-07-19, 09:02
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 3678

Re: GUI issues

Every now and again the Cafu crashes changing game, for example if I loaded testpatches then testphysics.. when I try techdemo Cafu stops responding and closes. I'll try and see if I can find a reason why, I just tried 6 different games and it was ok! Is this a reproducible problem? Has something c...
by Carsten
2017-07-18, 10:39
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 3678

Re: GUI issues

Done. :up: I've pushed several commits that implement GUI mouse clicks via the "fire" button -- the left mouse button. And this without firing the active weapon at the same time. :cheesy: These commits also prepare for a couple of future changes and I'll still implement some additional improvements ...
by Carsten
2017-07-08, 21:34
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 3678

Re: GUI issues

Don't worry, will address that as well. :cheesy: :up:
by Carsten
2017-07-05, 11:30
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 3678

Re: GUI issues

Just a quick note: I've had to fix a bug in CaWE first, but now I've started working on using the fire-button for GUI clicks. It's a problem (and has not been done earlier) because even on the server where the new state is computed we need to know not only the state of the button ("is down") but als...
by Carsten
2017-06-26, 10:47
Forum: Coding and Scripting
Topic: AI example?
Replies: 6
Views: 1259

Re: AI example?

I added an example bot to ReNoEcho yesterday, please see the latest commit in master. Unfortunately, the script needs a review, as it ignores the settings in the entity's components and overrides them with its own. That used to be on purpose, as the script actually computes the values e.g. for the l...
by Carsten
2017-06-24, 10:24
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 3678

Re: GUI issues

There is now code in master that addresses the GUI synchronization over the network. You'll quickly note that it is not free of problems though: Even the mouse pointer is now part of the world state, thus noticeably laggy. (You could stand next to another player who is operating a GUI and see him mo...
by Carsten
2017-06-24, 10:18
Forum: Coding and Scripting
Topic: AI example?
Replies: 6
Views: 1259

Re: AI example?

Ok, I'll make one today or tomorrow!
by Carsten
2017-06-22, 21:01
Forum: Coding and Scripting
Topic: AI example?
Replies: 6
Views: 1259

Re: AI example?

Have you had a look at the "company bots" (Trinity following the player) in the TechDemo map? These are very simple examples of AI. The "I" in "AI" is certainly exaggerated, but at least it shows the basics how AIs can be implemented. ;-) Btw., I just realize that the "company bots" in the TechDemo ...
by Carsten
2017-05-23, 15:33
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 3678

Re: GUI issues

Your message is a good one: Indeed I have not been able to look into it as quickly as desired, as I had a lot of other tedious work to do. But I have started. :up: I took a somewhat broad approach, also looking at code around the places that need change, because it was a while since I last worked wi...
by Carsten
2017-04-20, 14:53
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 1638

Re: Recieving Entity Baselines Forever...

Yes, copy and paste is a very useful approach! :up: (The CaWE editor spends quite some effort to get this right even across map documents. You can even paste into a programmer's text editor to see what has been copied. ;-) You may even try editing in the text editor, copy again in the text editor, t...
by Carsten
2017-04-20, 00:36
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 1638

Re: Recieving Entity Baselines Forever...

Hi LightspeedLife, it's good to hear that you made progress! Does this mean that things work now for you? arfur9 is right: the tutorial is outdated. I wonder though why you didn't get the message about the player prototype at an earlier time. It was deliberately made to trigger early in order to hel...