Search found 2028 matches

by Carsten
2017-07-19, 09:02
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4410

Re: GUI issues

Every now and again the Cafu crashes changing game, for example if I loaded testpatches then testphysics.. when I try techdemo Cafu stops responding and closes. I'll try and see if I can find a reason why, I just tried 6 different games and it was ok! Is this a reproducible problem? Has something c...
by Carsten
2017-07-18, 10:39
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4410

Re: GUI issues

Done. :up: I've pushed several commits that implement GUI mouse clicks via the "fire" button -- the left mouse button. And this without firing the active weapon at the same time. :cheesy: These commits also prepare for a couple of future changes and I'll still implement some additional improvements ...
by Carsten
2017-07-08, 21:34
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4410

Re: GUI issues

Don't worry, will address that as well. :cheesy: :up:
by Carsten
2017-07-05, 11:30
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4410

Re: GUI issues

Just a quick note: I've had to fix a bug in CaWE first, but now I've started working on using the fire-button for GUI clicks. It's a problem (and has not been done earlier) because even on the server where the new state is computed we need to know not only the state of the button ("is down") but als...
by Carsten
2017-06-26, 10:47
Forum: Coding and Scripting
Topic: AI example?
Replies: 6
Views: 1519

Re: AI example?

I added an example bot to ReNoEcho yesterday, please see the latest commit in master. Unfortunately, the script needs a review, as it ignores the settings in the entity's components and overrides them with its own. That used to be on purpose, as the script actually computes the values e.g. for the l...
by Carsten
2017-06-24, 10:24
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4410

Re: GUI issues

There is now code in master that addresses the GUI synchronization over the network. You'll quickly note that it is not free of problems though: Even the mouse pointer is now part of the world state, thus noticeably laggy. (You could stand next to another player who is operating a GUI and see him mo...
by Carsten
2017-06-24, 10:18
Forum: Coding and Scripting
Topic: AI example?
Replies: 6
Views: 1519

Re: AI example?

Ok, I'll make one today or tomorrow!
by Carsten
2017-06-22, 21:01
Forum: Coding and Scripting
Topic: AI example?
Replies: 6
Views: 1519

Re: AI example?

Have you had a look at the "company bots" (Trinity following the player) in the TechDemo map? These are very simple examples of AI. The "I" in "AI" is certainly exaggerated, but at least it shows the basics how AIs can be implemented. ;-) Btw., I just realize that the "company bots" in the TechDemo ...
by Carsten
2017-05-23, 15:33
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4410

Re: GUI issues

Your message is a good one: Indeed I have not been able to look into it as quickly as desired, as I had a lot of other tedious work to do. But I have started. :up: I took a somewhat broad approach, also looking at code around the places that need change, because it was a while since I last worked wi...
by Carsten
2017-04-20, 14:53
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 1956

Re: Recieving Entity Baselines Forever...

Yes, copy and paste is a very useful approach! :up: (The CaWE editor spends quite some effort to get this right even across map documents. You can even paste into a programmer's text editor to see what has been copied. ;-) You may even try editing in the text editor, copy again in the text editor, t...
by Carsten
2017-04-20, 00:36
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 1956

Re: Recieving Entity Baselines Forever...

Hi LightspeedLife, it's good to hear that you made progress! Does this mean that things work now for you? arfur9 is right: the tutorial is outdated. I wonder though why you didn't get the message about the player prototype at an earlier time. It was deliberately made to trigger early in order to hel...
by Carsten
2017-04-18, 22:56
Forum: Editing and Mapping with CaWE
Topic: Recieving Entity Baselines Forever...
Replies: 8
Views: 1956

Re: Recieving Entity Baselines Forever...

Hi LightspeedLife, welcome to the Cafu forums and many thanks for your kind words! :welcome: I think that SCons just doesn't support VS 2017 yet. Microsoft changes the details for discovering the compiler and linker executables with every release, so all that the SCons developers can do it try and c...
by Carsten
2017-03-15, 20:44
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 1941

Re: Face Me Script

While I can only vouch for the sky domes that ship with Cafu, I'm quite sure that all of them were made with Terragen, http://planetside.co.uk
by Carsten
2017-03-15, 11:22
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 1941

Re: Face Me Script

Yes, you can use the 2-planes approach. That's how the plants are made in the TechDemo map: https://www.cafu.de/images/gallery/techdemo/pic0000.jpg https://www.cafu.de/images/gallery/techdemo/pic0005.jpg Same technique, but with models not in Cafu, made by others: https://www.cafu.de/images/gallery/...
by Carsten
2017-03-14, 14:30
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 1941

Re: Face Me Script

Ok. Well, I can look into it, it may even help a bit with the GUI issue 157 . Can you describe a bit more detailed how your grass / trees are supposed to look like? That is, how many billboards do you have, how and where are they supposed to be used, etc.? Also a few sample textures/materials would ...