Search found 2028 matches

by Carsten
2017-03-14, 11:42
Forum: Coding and Scripting
Topic: Face Me Script
Replies: 7
Views: 1938

Re: Face Me Script

There is no readily available solution that works out of the box, but I think that the easiest is to hack the ParticleSystemOld component in order to achieve this. It's mostly likely not even particularly difficult, but it would take a bit time to implement it. Do you have some C++ developer who can...
by Carsten
2017-03-12, 22:51
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: MegaScans and Cafu
Replies: 2
Views: 1201

Re: MegaScans and Cafu

Wow, many thanks for posting this!
I didn't know about this library at all, and the results look really good. Possibly a helpful and worthwhile resource for improving the terrain rendering in the future!
by Carsten
2017-03-12, 08:23
Forum: News and Announcements
Topic: HTTPS
Replies: 0
Views: 3011

HTTPS

The entire Cafu website is now served exclusively via HTTPS. HTTPS is a protocol for secure communication over a computer network ( Wikipedia ). Although all of our content is open and readily available to everyone and even though the user logins are for authentication rather than for authorization,...
by Carsten
2017-03-07, 11:55
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2976

Re: Doors

I was looking into the rotating movers issue #156 first, because that is the slightly simpler problem and I was not aware if there are any priorities.
Regarding #157, don't expect results too quickly: this is a complicated problem that requires careful planning.
by Carsten
2017-03-07, 00:18
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3877

Re: Fog?

Good to hear and great to see that! :up:
by Carsten
2017-03-06, 18:04
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3877

Re: Fog?

I came up with that looking at decals, I'm guessing its " blendFunc zero one_minus_src_color" which is probably not right? Yes, I think so. blendFunc zero one_minus_src_color can work well – if you have the proper texture for it, which must be specially colored (see some of the related decals for e...
by Carsten
2017-03-06, 15:15
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3877

Re: Fog?

What does the material definition / material script look like?
by Carsten
2017-03-06, 12:05
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3877

Re: Fog?

Faking it might be an option, using appropriately made translucent textures that are put on Bezier Patches or brushes with otherwise invisible sides.
by Carsten
2017-03-06, 10:24
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2976

Re: Doors

I guess now I need to figure out either a mouse/cursor click action or maybe keyboard input? ie a message to click a key to open or close At this time, the easiest solution by far is to use a trigger volume, possibly a very thin one so that the player must be very close to the door in order to open...
by Carsten
2017-03-06, 10:19
Forum: General and Miscellaneous
Topic: Something for the weekend end
Replies: 2
Views: 1092

Re: Something for the weekend end

Funny.
It must have been quite an effort to record the entire animation sequence...
by Carsten
2017-03-06, 10:16
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3877

Re: Fog?

No, :sorry:
by Carsten
2017-03-04, 18:57
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2976

Re: Doors

In theory (I'm quite sure but have not tried), this can be done, especially if you can make it so that the door has two animation sequences: opening and closing.

The better solution however is (fixing #156 and) using the MoverBinary.
by Carsten
2017-03-04, 18:48
Forum: General and Miscellaneous
Topic: Lighting
Replies: 7
Views: 1804

Re: Lighting

It compiles a lot faster to with the terrain texture replaced Yes. CaLight compile time grows significantly with map size (i.e., lightmaps size). Something else: Please note that I've just fixed 158 . This has two effects: The collision model of your door works now. That also means that the door is...
by Carsten
2017-03-04, 15:27
Forum: General and Miscellaneous
Topic: Lighting
Replies: 7
Views: 1804

Re: Lighting

Thanks for posting the scene files. The advice with forceRM("Textures/generic/_white") was a bit problematic, because the skies look wrong in this mode while they are technically fine, so please ignore seeing lightmaps in the sky. :cheesy: The problem is that I cannot reproduce the lighting in your ...
by Carsten
2017-03-04, 12:12
Forum: Cafu Engine Support and Discussion
Topic: GUI issues
Replies: 21
Views: 4409

Re: GUI issues

I've added a ticket for this, please see https://bitbucket.org/cafu/cafu/issues/ ... -gui-state for details.