Search found 76 matches

by arfur9
2017-03-13, 10:33
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: MegaScans and Cafu
Replies: 2
Views: 1198

Re: MegaScans and Cafu

Cafu handles them very well, I had to manually add the textures, but Blender, C4D or Assimp didn't preview with textures either
by arfur9
2017-03-12, 12:15
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: MegaScans and Cafu
Replies: 2
Views: 1198

MegaScans and Cafu

To be honest I've never took much interest in these scans, I don't have the money to invest in such things, but out of interest I wanted to see if Cafu could handle them and:
pic0003.jpg
by arfur9
2017-03-07, 14:37
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2958

Re: Doors

I'm just interested, the GUI is a nice feature :)
by arfur9
2017-03-06, 18:32
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Software List - Modeling
Replies: 2
Views: 3074

Re: Software List - Modeling

There's a new Blender fork called Bforartists
It's an attempt to make Blender's UI more icon driven, Like Maya and C4D rather than keyboard shortcuts
by arfur9
2017-03-06, 18:24
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3874

Re: Fog?

Thank you the last one did it (blendFunc one one ) :)

I might need to stop the back faces showing but its getting there :)
This is my "test stuff" level lol
by arfur9
2017-03-06, 15:46
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3874

Re: Fog?

my wild guess was something long the lines: "rays" { diffusemap /Textures/rays/rays.png //lumamap /Textures/rays/rays_inv.png ambientMask d alphaTest .8 LightShader none1234 noDynLight noShadows blendFunc zero one_minus_src_color meta_editorSave } I came up with that looking at decals, I'm guessing ...
by arfur9
2017-03-06, 14:23
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3874

Re: Fog?

So far I have:
pic0000.jpg
I can't get a white glow and maintain the transparency

here's the simple texture
rays.png
by arfur9
2017-03-06, 12:17
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3874

Re: Fog?

I was going to try that with light rays through a window, like this:
https://www.youtube.com/watch?v=Zafmx3GjNhM

I've used this in rendered images, but usually in the distance
by arfur9
2017-03-06, 12:03
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2958

Re: Doors

Right now I have a trigger close to the door with a isopen condition, most doors once open can stay open, it would be exterior doors that need to close

Have you had any luck with the GUI problem?
by arfur9
2017-03-06, 11:47
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3874

Re: Fog?

ok ta
I'll probably get away with lights, I have a short exterior scene which needs dark areas were the player can't go
by arfur9
2017-03-06, 10:51
Forum: General and Miscellaneous
Topic: Something for the weekend end
Replies: 2
Views: 1089

Re: Something for the weekend end

I think he used Adobe FUSE or BVH's from someone like TrueBones who using an XBox with tracking software.. sadly Truebones seems to have gone due to some sort of witch hunt, I'm not sure what's going on there
by arfur9
2017-03-06, 00:35
Forum: General and Miscellaneous
Topic: Fog?
Replies: 10
Views: 3874

Fog?

I've noticed in the cmap files there is fog options, do these actually work?
by arfur9
2017-03-05, 11:18
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2958

Re: Doors

it was really easy to get the door to open local Trigger = ... function Trigger:OnTrigger(Other) -- Don't re-enter this code while we're still busy. if self.IsBusy then return end self.IsBusy = true local Map = world:GetRootEntity() local AniRun= Map.doorani:GetComponent("Model") AniRun:set("Animati...
by arfur9
2017-03-04, 19:19
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Doors
Replies: 14
Views: 2958

Re: Doors

The MoverBinary is a lot more use to me as I'm a Sketchup user, we can't export animation
I'm trying an animated door with Blender :)

But even the Blender game engine uses a script rather than animation
by arfur9
2017-03-04, 19:02
Forum: General and Miscellaneous
Topic: Lighting
Replies: 7
Views: 1791

Re: Lighting

Cool my blundering about is helping lol Collision boxes; I couldn't find much about them, so I just loaded pre made ones to see how they worked, I realized the door frame wasn't the right way, I think I did that first then the door. I wasn't convinced to whether it was a bug or not, I thought maybe ...