Search found 20 matches

by TheMatrix
2004-10-20, 09:26
Forum: Coding and Scripting
Topic: Key Inputs
Replies: 6
Views: 7850

I made a private Variable bool Enable_Key_Walk and put this code in Think() if ((Keys & PCK_Walk) && (Enable_Key_Walk)) { if (Class == Class_Medic) { Enable_Key_Walk = 0; EngineFunctions->PrintDebug("Code") ... ... } } if (((Keys & PCK_Walk) == 0) && (Enable_Key_Walk == 0)) { EngineFunctions->PrintD...
by TheMatrix
2004-10-20, 08:47
Forum: Coding and Scripting
Topic: Key Inputs
Replies: 6
Views: 7850

Thank you, thats a very good idea :)
by TheMatrix
2004-10-19, 22:25
Forum: Coding and Scripting
Topic: Key Inputs
Replies: 6
Views: 7850

Key Inputs

I've got a problem with the Key Inputs I will do a Function in Think() when I press a key. But a if-clause with the PlayerCommand.Keys as arguement doesnt work, because the Function will be call very much times. Does anybody know, how could do that the function is called only 1 time when the key is ...
by TheMatrix
2004-10-19, 13:36
Forum: Coding and Scripting
Topic: Problem with Compiled Code
Replies: 4
Views: 6222

Thanks, now it works :D
by TheMatrix
2004-10-19, 10:12
Forum: Coding and Scripting
Topic: Problem with Compiled Code
Replies: 4
Views: 6222

Problem with Compiled Code

I've got a problem with my compiled source code I compiled it with no problems, but when i want to run my dll with ca3d it returns in an error after the Ca3D Loading Screen. The Code is still the original source code, i set up the Enviroment Variable for Ca3DE and i use OpenWatcom1.2. Maybe the head...