Search found 24 matches

by minosdis
2008-08-18, 06:55
Forum: Coding and Scripting
Topic: Physics, and how it applies to vehicles
Replies: 13
Views: 5951

Re: Physics, and how it applies to vehicles

So after comparing most of the different physics engines I've come to a bit of a conclusion. I'm thinking PhysX would probably be the best solution, because first and foremost it is FAST. Not to mention it is the only physics engine to support physics cards (including GeForce cards Also, the feature...
by minosdis
2008-08-15, 02:52
Forum: Coding and Scripting
Topic: Physics, and how it applies to vehicles
Replies: 13
Views: 5951

Re: Physics, and how it applies to vehicles

So i've got a lot of the basic framework for a vehicle worked out, with some of the individual methods done. Currently, I'm stuck on this. the vehicle class has a method called UpdatePassengerVelocty(), which recieves a few things, mainly State, WishAcceleration, WishDir and PositionIndex (which sea...
by minosdis
2008-08-14, 05:49
Forum: Coding and Scripting
Topic: Physics, and how it applies to vehicles
Replies: 13
Views: 5951

Re: Physics, and how it applies to vehicles

So after thinking for a little bit I came up with this; Calculating the physics surrounding a vehicle (lets start with a car), can be pretty tough if we try to generalize the overall movement and forces. While thats generally the easiest route to take, in this case there are so many variables involv...
by minosdis
2008-08-14, 05:19
Forum: Coding and Scripting
Topic: Physics, and how it applies to vehicles
Replies: 13
Views: 5951

Physics, and how it applies to vehicles

So, after going through the physics implementation for a little bit, there are a few questions I had, and things I wanted to discuss. I noticed a few assumptions you made; most seem benign, like assuming the wind resistance, constant acceleration from gravity, etc. However, there were a few that wou...
by minosdis
2008-08-12, 20:16
Forum: Cafu Engine Support and Discussion
Topic: A few questions, possibilities
Replies: 9
Views: 9210

Re: A few questions, possibilities

Downloaded the updated zip file, and found another missing file, PatchMesh.hpp. :) Not sure why that one didn't create an error before. And as far as scons goes, I did use it for building ExtLibs, didn't think to use it for building the game dll though. I suppose that would have been easier then cre...
by minosdis
2008-08-12, 03:57
Forum: Cafu Engine Support and Discussion
Topic: A few questions, possibilities
Replies: 9
Views: 9210

Re: A few questions, possibilities

Well, I got through the ExtLibs build fine, went more or less perfectly. When I tried to rebuild the deathmatch game with original code, I got a few missing file errors however. ------ Build started: Project: deathmatch mod, Configuration: Debug Win32 ------ Compiling... _ResourceManager.cpp c:\docu...
by minosdis
2008-08-10, 15:10
Forum: Cafu Engine Support and Discussion
Topic: A few questions, possibilities
Replies: 9
Views: 9210

Re: A few questions, possibilities

Sweet, I look forward to pluggin away at some things :) Thanks a lot
by minosdis
2008-08-09, 15:41
Forum: Cafu Engine Support and Discussion
Topic: A few questions, possibilities
Replies: 9
Views: 9210

Re: A few questions, possibilities

Hey, Thanks for your speedy reply. I think your right about swapping entities, probably best done with a game state. A few flags that can be read by different classes like the physics and gui should do it. A more fundamental question arouse last night however. It seems as though a lot of the code is...
by minosdis
2008-08-09, 05:56
Forum: Cafu Engine Support and Discussion
Topic: A few questions, possibilities
Replies: 9
Views: 9210

A few questions, possibilities

Hey all, First time posting here. Firstly, gratz on the excellent engine, Carsten. After reviewing nearly every free and commercial 3d / game engine on the market currently, this one seems like a diamond in the rough. I'm really surprised there's not more activity. Anyways, a few questions I have a ...