Search found 169 matches

by scott
2011-01-04, 08:11
Forum: News and Announcements
Topic: Happy New Year!
Replies: 11
Views: 11836

Re: Happy New Year!

http://trac.cafu.de/ticket/57 Ticket submitted I had no idea that milkshape was still being developed, its been years since I've seen it. Are you thinking of buying a copy to convert the current models over to the newer formats? If so, I dont see why not. But beware supporting too many formats, that...
by scott
2011-01-02, 02:24
Forum: News and Announcements
Topic: Happy New Year!
Replies: 11
Views: 11836

Re: Happy New Year!

Happy new year!! Good to hear about the .obj loader. Will we be able to export map geometry out of the level editor as well? This just makes it handy if you can bring stuff in to your modelling app for reference (Scale, spacing etc etc) With the model editors formats, I'd say my first choice would b...
by scott
2010-12-08, 08:18
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Making a Player Model
Replies: 5
Views: 5137

Re: Making a Player Model

Hey very nice Carsten!! What sort of formats will we be able to work with?
by scott
2010-10-18, 11:46
Forum: Cafu Engine Support and Discussion
Topic: New Shaders?
Replies: 1
Views: 1543

New Shaders?

Hey Carsten any new shaders planned? In particular parallax mapping and something decent for the terrain.
by scott
2010-09-13, 08:25
Forum: News and Announcements
Topic: Support for 64-bit Windows and VC++ 2010
Replies: 2
Views: 6464

Re: Support for 64-bit Windows and VC++ 2010

Nice release runs very smooth for me.
by scott
2010-04-25, 13:18
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Custom shaders
Replies: 5
Views: 4858

Re: Custom shaders

Ok thanks for the clarification Carsten, using c++ is just way over my head, one day I'll get off my lazy behind and learn some (I have 2 books on the subject, its just a matter of making the time).
by scott
2010-04-24, 14:28
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: Custom shaders
Replies: 5
Views: 4858

Custom shaders

Are custom shaders possible in Cafu yet? I notice there's headings in the Wiki for shader authoring but no articles.

I'm assuming that Cafu uses Cg shaders (Judging by the cg dll file).
I cant actually program myself but I thought I'd try out some of the free ones lying around on the net.
by scott
2009-12-26, 02:15
Forum: News and Announcements
Topic: Cafu is now open-source!
Replies: 10
Views: 33319

Re: Cafu is now open-source!

Wow, well merry christmas Carsten, what prompted this move?
by scott
2009-11-02, 22:43
Forum: News and Announcements
Topic: Orthogonal BSP tree for Editor
Replies: 2
Views: 6628

Re: Orthogonal BSP tree for Editor

wow this is interesting. What sort of speed difference does it make at compile time? :mrgreen:

I take it the old BSP just wasnt doing the job.
by scott
2009-04-15, 07:50
Forum: Website, Forum and Wiki
Topic: Fighting Spam
Replies: 6
Views: 5935

Re: Fighting Spam

Yeah the spam posts get annoying, I look on here everyday for new posts only to find crap.
Do you have an authentication code system for new member registration?

Glad to hear about the progress on the next build. :mrgreen:
by scott
2009-01-10, 15:46
Forum: Cafu Engine Support and Discussion
Topic: Any new info?
Replies: 6
Views: 3911

Re: Any new info?

Thanks for the updates, you've been a busy man indeed
by scott
2009-01-06, 05:57
Forum: Cafu Engine Support and Discussion
Topic: Any new info?
Replies: 6
Views: 3911

Any new info?

Screens or news? Hows the next version coming along?
by scott
2008-12-22, 13:25
Forum: Models, Materials, Textures, Sound, Music, ...
Topic: 3ds model format
Replies: 5
Views: 8550

Re: 3ds model format

You need to make your material 2 sided in the max material editor
by scott
2008-10-29, 15:38
Forum: Editing and Mapping with CaWE
Topic: Holes in terrains
Replies: 6
Views: 10123

Re: Holes in terrains

This is definitely a must needed feature. Nothing has been discussed about it before.
by scott
2008-10-26, 08:16
Forum: News and Announcements
Topic: Physics in Ca3DE
Replies: 1
Views: 5187

Re: Physics in Ca3DE

Excellent news, I hope to see more soon :)