Search found 169 matches
- 2005-03-17, 06:26
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Trinity source model?
- Replies: 3
- Views: 7569
- 2005-03-17, 06:25
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: New tool for ca3de model creation
- Replies: 0
- Views: 8790
New tool for ca3de model creation
Its the softimageXSI mod version, that has the halflife2 tools. Now it supports Actorx for unrealengine. Why is this relevant to CA3DE, I hear you ask? Well its because ActorX for XSI exports to the .ase format. So with the next build of ca3d coming, xsi can now make static meshes for it. not only t...
- 2005-03-14, 03:02
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Previews
- Replies: 90
- Views: 1767127
- 2005-03-10, 03:45
- Forum: Cafu Engine Support and Discussion
- Topic: Physics thingy
- Replies: 0
- Views: 7876
Physics thingy
http://physicstools.org
Take a look at this carsten it may become usefull for you in the future
it helps you integrate a physics system into your engine, Its free to use for commercial and non commercial purposes
Take a look at this carsten it may become usefull for you in the future
it helps you integrate a physics system into your engine, Its free to use for commercial and non commercial purposes
- 2005-03-09, 11:47
- Forum: Cafu Engine Support and Discussion
- Topic: Carstens Thesis
- Replies: 1
- Views: 4588
Carstens Thesis
Has anybody else read it yet? I downloaded it a few days, its definitely a good read, gives you a good idea of just how complex Ca3De is. All of the mathematics flew over my head.
I cant begin to image how much work you have put in Carsten. Good job
I cant begin to image how much work you have put in Carsten. Good job
- 2005-03-09, 11:38
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Trinity source model?
- Replies: 3
- Views: 7569
- 2005-03-08, 11:41
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Trinity source model?
- Replies: 3
- Views: 7569
Trinity source model?
Hey is the original .max file (Or whatever format) of Trinity or any of the character models available, what about the weapons as well? I want to make some normal maps for them. I cant say I've seen how a normal mapped character looks in ca3de.
- 2005-03-08, 00:41
- Forum: Cafu Engine Support and Discussion
- Topic: Framerate cap?
- Replies: 8
- Views: 25526
Well good news, RAZOR was right, I turned it off (Vsync) it was set to application controlled. When I ran the demo it was defaulted to r_style 6 which is nv2x it ran about 75 fps max, so then I changed to r_style 7 and the frame rate dramatically improved, I got to about 120 fps with an average of a...
- 2005-03-07, 05:47
- Forum: Editing and Mapping with CaWE
- Topic: [Off Topic]: Splinter Cell 3 - Good example for Ca3DE
- Replies: 8
- Views: 20978
- 2005-03-06, 16:00
- Forum: Cafu Engine Support and Discussion
- Topic: Framerate cap?
- Replies: 8
- Views: 25526
Framerate cap?
maybe I'm just mental but does ca3de have a frame rate cap? I ran the demos on my school computer which has a 3gig pentium, 512 ram and a geforce 6800 pro. It ran silky smooth and never dropped below 55-60 fps but it never went over 60. I realise that some online games have a cap like this to save b...
- 2005-02-28, 12:16
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Previews
- Replies: 90
- Views: 1767127
- 2005-02-26, 11:20
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Previews
- Replies: 90
- Views: 1767127
- 2005-02-26, 02:12
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Previews
- Replies: 90
- Views: 1767127
- 2005-02-19, 12:40
- Forum: Cafu Engine Support and Discussion
- Topic: OT: Game dev course
- Replies: 3
- Views: 6690
- 2005-02-19, 11:03
- Forum: Cafu Engine Support and Discussion
- Topic: OT: Game dev course
- Replies: 3
- Views: 6690
OT: Game dev course
Just thought I'd mention that I'm now going to university to study game development, I started on tuesday and damn is it fun. A lot of the stuff I'am breezing through due to a lot of my experience with level editors and 3ds Max. Currently the class is learning the Unreal engine since it is very popu...