Search found 90 matches
- 2017-06-26, 15:35
- Forum: Coding and Scripting
- Topic: AI example?
- Replies: 6
- Views: 20262
Re: AI example?
Thanks, I'm having a little bit of a play I reduced the distance to about 100 and he follows close enough to get onto lifts and he has no problem moving on the next level.. funny but true GameGuru can only do stairs with waypoints also npc can't handle bridges.. our little guy has no problems.. He c...
- 2017-06-24, 20:32
- Forum: Coding and Scripting
- Topic: AI example?
- Replies: 6
- Views: 20262
Re: AI example?
cool, thanks
- 2017-06-24, 15:04
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 65688
Re: GUI issues
Thanks, its working although mouse click doesn't preform a click, "0" works.. but I've only tried the consoles in TechDemo and the Physics test maps on Windows 10
- 2017-06-23, 10:40
- Forum: Coding and Scripting
- Topic: AI example?
- Replies: 6
- Views: 20262
Re: AI example?
I never noticed her following me! But there is so much missing in the techdemo, doors, weapons I don't look at it much
A smaller example would be great
A smaller example would be great
- 2017-06-22, 10:20
- Forum: Coding and Scripting
- Topic: AI example?
- Replies: 6
- Views: 20262
AI example?
I was wondering if anyone had done an AI script/level example
- 2017-05-24, 14:01
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 65688
Re: GUI issues
The GUI feature is something that looks very useful.. with a puzzle driven game it could be great BUT I can imagine it being difficult to keep motivated when people come and go, I was a beta tester for Thea Render for years and did a few "helper" programs for batch rendering, animated mesh sequences...
- 2017-05-23, 13:55
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 65688
Re: GUI issues
I was just wondering if you had found/fixed the problem yet? I don't see any update on the tracker, so I'm guessing no
I call in everyday to see how things are going, I noticed there was a commit recently which I've just built
I call in everyday to see how things are going, I noticed there was a commit recently which I've just built
- 2017-04-20, 16:48
- Forum: Editing and Mapping with CaWE
- Topic: Recieving Entity Baselines Forever...
- Replies: 8
- Views: 21883
Re: Recieving Entity Baselines Forever...
that's good to know
- 2017-04-20, 08:30
- Forum: Editing and Mapping with CaWE
- Topic: Recieving Entity Baselines Forever...
- Replies: 8
- Views: 21883
Re: Recieving Entity Baselines Forever...
Carsten I probably did, but I believe I copied and pasted the player from one of the tech previews and worked out what I was missing.. then notice the prefab lol
- 2017-04-19, 10:52
- Forum: Editing and Mapping with CaWE
- Topic: Recieving Entity Baselines Forever...
- Replies: 8
- Views: 21883
Re: Recieving Entity Baselines Forever...
Isn't the creating the player slightly different in the tutorial compared to what we have now? I seem to remember following the tutorial and having issues...
I'll check.. I maybe talking rubbish :/
I'll check.. I maybe talking rubbish :/
- 2017-03-15, 12:52
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 21849
Re: Face Me Script
The skies look really nice
Did you do the clouds?
Did you do the clouds?
- 2017-03-14, 16:12
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 21849
Re: Face Me Script
In Blender the "Face Me" can be done by passing the camera rotation value to the object, obviously some values are constrained Sketchup the 2D model in the default template is also a face me component Its also useful if you wanted a surveillance camera follow the character I just looked at GameGuru ...
- 2017-03-14, 13:33
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 21849
Re: Face Me Script
sadly I'm not a C++ programmer or know anyone that would be interested, I managed to do some projects than I'd already done in C# converted to QT/C++ but its not that difficult if its your own code
- 2017-03-13, 15:31
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 21849
Face Me Script
Would it be possible to have a script which turns a single plane object so its front face is always in line of sight? Sketchup has Face Me components and I believe some game engines can do the same.. also a way to scatter a load of objects would be good :) Its very useful for grass and tree billboards
- 2017-03-13, 10:33
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: MegaScans and Cafu
- Replies: 2
- Views: 14692
Re: MegaScans and Cafu
Cafu handles them very well, I had to manually add the textures, but Blender, C4D or Assimp didn't preview with textures either