Hi,
you can change the colour of the terrain with different skys.
If you want to see the illuminated map you will have to run CALight when compiling.
Sincerely
Search found 68 matches
- 2010-09-19, 12:01
- Forum: Editing and Mapping with CaWE
- Topic: Lighting Terrain?
- Replies: 2
- Views: 13219
- 2010-09-18, 19:30
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
Hi,
Here is the final changed HumanPlayer.cpp code with better animation and more realistic movement.
Ticket43
Sincerely
Here is the final changed HumanPlayer.cpp code with better animation and more realistic movement.
Ticket43
Sincerely
- 2010-09-14, 20:34
- Forum: Editing and Mapping with CaWE
- Topic: Carving problems
- Replies: 2
- Views: 4292
Re: Carving problems
Hi,
thanks for this fast answer.
Sincerely
thanks for this fast answer.
Sincerely
- 2010-09-14, 19:40
- Forum: Editing and Mapping with CaWE
- Topic: Carving problems
- Replies: 2
- Views: 4292
Carving problems
Hi,
I just started building a new Map, but if I compile it, it looks very strange.
Here is the map and some aditional pictures: In CaWE it looks Ok.
Thanks
I just started building a new Map, but if I compile it, it looks very strange.
Here is the map and some aditional pictures: In CaWE it looks Ok.
Thanks
- 2010-08-19, 11:24
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
- 2010-08-18, 15:53
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
Sorry,
I'd like to let my player if he jumps (action) play the jump seqence (nr. and if you run and jump, you make a long jump(seq. nr.9).
I tried this (code is in the 11th post). But it didn't work.
Now my question: What is wrong?
I'd like to let my player if he jumps (action) play the jump seqence (nr. and if you run and jump, you make a long jump(seq. nr.9).
I tried this (code is in the 11th post). But it didn't work.
Now my question: What is wrong?
- 2010-08-18, 14:54
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
oops...
The question is: what did I do wrong?
Thanks
The question is: what did I do wrong?
Thanks
- 2010-08-18, 11:56
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
I'm not so sure about the models... how exactly did you change them, and what are you changes comprised of? I used FragMotion a 3d animation studio to add a new animation seqence. But now i have a question: I'd like to use the jump seqence witch is nr.8 and long jump nr.9. I tried this in the Human...
- 2010-08-13, 19:50
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
Here is the 1st version of the "new" HumanPlayer.cpp and the changed Models. better human player1.zip better human player2.zip I wasn't able to change all of your models, because there 2 different types of *.mdl. With this change you normaly walk. If you hit shift you'll run. I tried to use the jump...
- 2010-08-13, 14:18
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
Hi,
sorry, I mean, If I walk back my feet walk back, too.
The walk/run animation is reversed.
Thanks
sorry, I mean, If I walk back my feet walk back, too.
The walk/run animation is reversed.
Thanks
- 2010-08-13, 10:50
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Buged Collision Map Maker (CaWE)
- Replies: 2
- Views: 13396
Buged Collision Map Maker (CaWE)
Hi, I found a bug in CaWE, If I make a collision map, and try to run the model in Cafu, there is no collision model, but there is a error in the console: "Warning:Problem with parsing the collision model file "Games/DeathMatch/Models/Player/Jaffa.cmap" near byte 69 (5,227%) of the file." After this ...
- 2010-08-13, 10:30
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
Hi,
Now it works, thanks, I'll just have to change the walk speed, so your feet walk realistic.
Another Question:
How can I reversa a movement?
Thanks,
Now it works, thanks, I'll just have to change the walk speed, so your feet walk realistic.
Another Question:
How can I reversa a movement?
Thanks,
- 2010-08-06, 18:37
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Re: Changing movement
Hi,
Now I have a question:
How can I change the Runmodel (Model 3) into the walkmodel (Model 4)?
I tried this, but it didn't work:
Thanks
Now I have a question:
How can I change the Runmodel (Model 3) into the walkmodel (Model 4)?
I tried this, but it didn't work:
Code: Select all
if (Runspon=1)
{
State.ModelSequNr=3;
else State.ModelSequNr=4;
}
if (OldSpeed>=1000.0 && NewSpeed<1000.0) State.ModelSequNr=1;
- 2010-08-05, 20:59
- Forum: Coding and Scripting
- Topic: Changing movement
- Replies: 19
- Views: 12249
Changing movement
Hi, I'd like ko change the player movement, so i usualy walk, but if I press shift, im run. I tried this in the HumanPlayer.cpp: // Update Bank State.Bank+=PlayerCommands[PCNr].DeltaBank; VectorT WishVelocity; bool WishJump=false; [color=#4000FF]char Runspon=0; const double VelX =3000.0*LookupTables...
- 2010-08-05, 19:17
- Forum: Coding and Scripting
- Topic: How do I make a teleporter?
- Replies: 10
- Views: 7132
Re: How do I make a teleporter?
HI,
Now it works fine, thanks
Now it works fine, thanks