Search found 31 matches
- 2011-03-24, 09:42
- Forum: Cafu Engine Support and Discussion
- Topic: Shot lag?
- Replies: 16
- Views: 14449
Shot lag?
I was wondering if anyone else is getting a firing "lag". Like it's taking a long time to compute a ray trace or something. It seems the further away the shot is fired, the more the lag time. Anyone?
- 2011-03-22, 22:43
- Forum: Cafu Engine Support and Discussion
- Topic: mdl2 support?
- Replies: 8
- Views: 6777
Re: mdl2 support?
Sorry, I was referring to the hl2 mdl format, not extension mdl2. I read somewhere you were planning on implementing support for it.
- 2011-03-22, 09:00
- Forum: Cafu Engine Support and Discussion
- Topic: mdl2 support?
- Replies: 8
- Views: 6777
Re: mdl2 support?
On the topic of models in Cafu, is there any documentation on how to import models into cafu? Also, is there any specific details about the formats supported such as bone structures, animations, max number of vertices, etc? Thanks for any replies!
- 2011-03-21, 23:43
- Forum: Editing and Mapping with CaWE
- Topic: Modifying the main menu?
- Replies: 1
- Views: 11501
Modifying the main menu?
Hi! I tried to modify the main menu gui. opened it, modified it, saved it, but the old one still shows! Did I miss something? Nevermind! I got it! I put it in the wrong folder! Here is a cleaner(i think) main menu if anyone wants it.. Add it to cafu\Games\DeathMatch\GUIs\MainMenu\ but backup your ol...
- 2011-03-21, 21:01
- Forum: Cafu Engine Support and Discussion
- Topic: mdl2 support?
- Replies: 8
- Views: 6777
mdl2 support?
When do you think we'll be able to import mdl2 format? I know the mdl2 format has gone through many versions, so which one are you planning on implementing?
- 2011-03-21, 20:54
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
It looks like 283 is now building correctly.(fbx loader problem in a previous release- I think SDK was missing). I see you've updated again. Thanks for all your well documented install guides and the questions you answered!
- 2011-03-21, 10:07
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Ok, so the dll files do indeed build (or get copied, e.g. OpenAL32, wrap_oal.dll, cg.dll, cgGL.dll). The copying of files was confusing me because they're modified dates are in the past. I also had to copy the cafu.exe to the top level folder(the one with the dlls) in order for it to start without c...
- 2011-03-21, 07:47
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Ok, for r210 I'll rebuild with /WX and get back to you. since then, I've tried to build the new dev trunk release and got this error, maybe you can help with that too. Loader_fbx.cpp(742) error C2511 : LoaderFbxT::LoaderFbxT(const std::string &) : overloaded member function not found in 'LoaderFbxT...
- 2011-03-21, 07:35
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Hey, thanks for the reply! I indeed got scons to run properly without warnings or errors after reverting my edited MS xstring file (oops!) but then I reran scons and it finished building r210 but it didn't build the dlls (renderer, sound, etc). That's when I had tried to put the r240 dlls with it an...
- 2011-03-20, 22:38
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Here's my log after copying the renderer dlls from the r240 binary release. Cafu Engine, Mar 20 2011 cannot open config.lua: No such file or directory Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip Warning: Failed to open ZIP archive Games/DeathMatch/Textures/SkyDomes.zip...
- 2011-03-20, 22:35
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
I think scons isn't building any renderer dll or sound dll like the binary release of cafu has. Did I miss something in the setup, or is that normal that scons doesn't build them? What should I do?
- 2011-03-20, 21:21
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Sorry, I think I modified the xstring file for a different project that was producing compile errors. I'm verifying it now. Thanks for the help so far.
- 2011-03-19, 08:05
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
The error for r210 is in vc\include\xstring on line 1448. Error is c2220 warning treated as error. No object file generated.
xtring(1448)Warning c4715: 'std::basic_string<char,std::char_traits<char>,std::allocator<char> > ::operator[]' not all control paths return a value
xtring(1448)Warning c4715: 'std::basic_string<char,std::char_traits<char>,std::allocator<char> > ::operator[]' not all control paths return a value
- 2011-03-19, 07:41
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Ok, for r210 I'll rebuild with /WX and get back to you. since then, I've tried to build the new dev trunk release and got this error, maybe you can help with that too.
Loader_fbx.cpp(742) error C2511 : LoaderFbxT::LoaderFbxT(const std::string &) : overloaded member function not found in 'LoaderFbxT'
Loader_fbx.cpp(742) error C2511 : LoaderFbxT::LoaderFbxT(const std::string &) : overloaded member function not found in 'LoaderFbxT'
- 2011-03-18, 21:17
- Forum: Coding and Scripting
- Topic: Run error - debug assertion failed!
- Replies: 14
- Views: 11892
Re: Run error - debug assertion failed!
Ok, Hi! Thanks for the welcome!
32-bit win xp sp3
r210
I took out the/WX because it stopped compilation.
vstudio 10.0 (non-express) vc10.0
error occurs right at start of program
32-bit win xp sp3
r210
I took out the/WX because it stopped compilation.
vstudio 10.0 (non-express) vc10.0
error occurs right at start of program