Search found 24 matches
- 2008-08-18, 06:55
- Forum: Coding and Scripting
- Topic: Physics, and how it applies to vehicles
- Replies: 13
- Views: 10864
Re: Physics, and how it applies to vehicles
So after comparing most of the different physics engines I've come to a bit of a conclusion. I'm thinking PhysX would probably be the best solution, because first and foremost it is FAST. Not to mention it is the only physics engine to support physics cards (including GeForce cards Also, the feature...
- 2008-08-15, 02:52
- Forum: Coding and Scripting
- Topic: Physics, and how it applies to vehicles
- Replies: 13
- Views: 10864
Re: Physics, and how it applies to vehicles
So i've got a lot of the basic framework for a vehicle worked out, with some of the individual methods done. Currently, I'm stuck on this. the vehicle class has a method called UpdatePassengerVelocty(), which recieves a few things, mainly State, WishAcceleration, WishDir and PositionIndex (which sea...
- 2008-08-14, 05:49
- Forum: Coding and Scripting
- Topic: Physics, and how it applies to vehicles
- Replies: 13
- Views: 10864
Re: Physics, and how it applies to vehicles
So after thinking for a little bit I came up with this; Calculating the physics surrounding a vehicle (lets start with a car), can be pretty tough if we try to generalize the overall movement and forces. While thats generally the easiest route to take, in this case there are so many variables involv...
- 2008-08-14, 05:19
- Forum: Coding and Scripting
- Topic: Physics, and how it applies to vehicles
- Replies: 13
- Views: 10864
Physics, and how it applies to vehicles
So, after going through the physics implementation for a little bit, there are a few questions I had, and things I wanted to discuss. I noticed a few assumptions you made; most seem benign, like assuming the wind resistance, constant acceleration from gravity, etc. However, there were a few that wou...
- 2008-08-12, 20:16
- Forum: Cafu Engine Support and Discussion
- Topic: A few questions, possibilities
- Replies: 9
- Views: 13145
Re: A few questions, possibilities
Downloaded the updated zip file, and found another missing file, PatchMesh.hpp. :) Not sure why that one didn't create an error before. And as far as scons goes, I did use it for building ExtLibs, didn't think to use it for building the game dll though. I suppose that would have been easier then cre...
- 2008-08-12, 03:57
- Forum: Cafu Engine Support and Discussion
- Topic: A few questions, possibilities
- Replies: 9
- Views: 13145
Re: A few questions, possibilities
Well, I got through the ExtLibs build fine, went more or less perfectly. When I tried to rebuild the deathmatch game with original code, I got a few missing file errors however. ------ Build started: Project: deathmatch mod, Configuration: Debug Win32 ------ Compiling... _ResourceManager.cpp c:\docu...
- 2008-08-10, 15:10
- Forum: Cafu Engine Support and Discussion
- Topic: A few questions, possibilities
- Replies: 9
- Views: 13145
Re: A few questions, possibilities
Sweet, I look forward to pluggin away at some things Thanks a lot
- 2008-08-09, 15:41
- Forum: Cafu Engine Support and Discussion
- Topic: A few questions, possibilities
- Replies: 9
- Views: 13145
Re: A few questions, possibilities
Hey, Thanks for your speedy reply. I think your right about swapping entities, probably best done with a game state. A few flags that can be read by different classes like the physics and gui should do it. A more fundamental question arouse last night however. It seems as though a lot of the code is...
- 2008-08-09, 05:56
- Forum: Cafu Engine Support and Discussion
- Topic: A few questions, possibilities
- Replies: 9
- Views: 13145
A few questions, possibilities
Hey all, First time posting here. Firstly, gratz on the excellent engine, Carsten. After reviewing nearly every free and commercial 3d / game engine on the market currently, this one seems like a diamond in the rough. I'm really surprised there's not more activity. Anyways, a few questions I have a ...