Search found 95 matches
- 2014-08-12, 19:39
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Multi-Player Demo
- Replies: 4
- Views: 15800
Multi-Player Demo
As I have previously mentioned, I have decided the Cafu engine will be my engine of choice once I return to programming, hopefully by the end of September. While I have a design for a full game in my head, I am well aware it will take many years to complete such a project. So my aim is to start smal...
- 2014-07-31, 16:26
- Forum: Cafu Engine Support and Discussion
- Topic: Quick question on component inheritance
- Replies: 3
- Views: 4119
Re: Quick question on component inheritance
My questions are regarding the specific Cafu implementation. I have got a good basic understanding of components in general, and here I am looking to tune my understanding of the Cafu implementation. I think going for the separate health and armor components works best for me personally. I can just ...
- 2014-07-30, 17:20
- Forum: Cafu Engine Support and Discussion
- Topic: Quick question on component inheritance
- Replies: 3
- Views: 4119
Quick question on component inheritance
While I am not able to program, I thought I'd spend some time designing the game I am going to be building on my return. I am currently designing the component system, and had a quick question on component inheritance. In my design, if something is alive (i.e. can die/be destroyed), it will have a H...
- 2014-07-29, 15:40
- Forum: News and Announcements
- Topic: Article about entity component systems at Heise Developer
- Replies: 3
- Views: 22225
Re: Article about entity component systems at Heise Develope
As you are posting component system links, I thought I'd add a couple of my own that I am working through when I have the time, to improve my understanding. This one is fairly in-depth, including working examples, but is also explained in enough of an overview to not be too heavy for someone new to ...
- 2014-06-19, 13:02
- Forum: Editing and Mapping with CaWE
- Topic: Map Compilation Error
- Replies: 6
- Views: 16929
Re: Map Compilation Error
Just to let you know, I had to move at short notice. I am currently offline, using my mobile, so unable to do anything at the moment. The good news is that I have decided to focus all my efforts on developing in cafu when I return. Progress will be slow, but I aim to make a free game while learning ...
- 2014-06-13, 17:17
- Forum: Editing and Mapping with CaWE
- Topic: Map Compilation Error
- Replies: 6
- Views: 16929
Re: Map Compilation Error
The previous error I posted was from running the compile in CaWE. I just tried to do a command line run and it comes up with the following message, but nothing happens.. G:\Git\CafuEntity>python Games\DeathMatch\compileMaps.py A1 Using tools in build/win32/vc11/x86/release If I try to compile one of...
- 2014-06-13, 16:34
- Forum: Editing and Mapping with CaWE
- Topic: Map Compilation Error
- Replies: 6
- Views: 16929
Re: Map Compilation Error
Thanks for the reply. I was having a few problems with using the editor. When I created the terrain box, although I was on a 512 grid, the height was really low. While I was able to raise the ceiling in a previous attempt, everytime I tried to raise the walls, they slanted. User error undoubtedly, b...
- 2014-06-13, 01:53
- Forum: Editing and Mapping with CaWE
- Topic: Map Compilation Error
- Replies: 6
- Views: 16929
Map Compilation Error
Hey Carsten, I wanted to make a quick test map, but when I compiled it I ran into one of your Curiosity errors. All I did was make a very basic map featuring only a terrain with walls and a skybox, and a player start. I also added a pointlight source. Here is your error in full: Console initialized....
- 2014-05-28, 01:02
- Forum: News and Announcements
- Topic: Progress on the Entity Component System
- Replies: 4
- Views: 24172
Re: Progress on the Entity Component System
In fact my only real problem is that I would like to base some of the weapon state on the progress of the animation sequences, and would like to be efficient about it regarding network updates (there is no point in wasting bandwidth by synchronizing each animation frame over the network), and would...
- 2014-05-25, 20:52
- Forum: News and Announcements
- Topic: Progress on the Entity Component System
- Replies: 4
- Views: 24172
Re: Progress on the Entity Component System
Great news. I haven't been doing any work on this, as I have been working on a new NS2 mod project, and I've been waiting for the component system to get into a more finished state. I have been keeping my build up to date with your changes, and it's good to see the progress being made. As regards th...
- 2014-04-26, 12:53
- Forum: Cafu Engine Support and Discussion
- Topic: Getting going after set-up
- Replies: 11
- Views: 8479
Re: Getting going after set-up
I've just read the thread, that is great It will be very helpful when trying to get testing done and content made
- 2014-04-24, 09:17
- Forum: Cafu Engine Support and Discussion
- Topic: Getting going after set-up
- Replies: 11
- Views: 8479
Re: Getting going after set-up
Also check out the AllComponents.cpp file: new components must be included in the list in this file. In any case, don't hesitate to post any questions you may have, I'm happy to help! (Pure C++ questions may yield better replies when posted to more C++ specific places, though.) Thanks for that. The...
- 2014-04-20, 18:26
- Forum: Cafu Engine Support and Discussion
- Topic: Getting going after set-up
- Replies: 11
- Views: 8479
Re: Getting going after set-up
To further expand on my new understanding of the component system, I thought I'd post a simple example that highlights both the similarities and differences between the NS2 implementation and the Cafu implementation. This will expand on what I currently understand, and also issues I face between the...
- 2014-04-20, 17:32
- Forum: Cafu Engine Support and Discussion
- Topic: Getting going after set-up
- Replies: 11
- Views: 8479
Re: Getting going after set-up
Thanks for all your replies. I am just reading things and going backwards and forwards in the code. I now have a much better understanding of the component system, I now understand it to work very much like the mixin system used in NS2, but to a much higher level. I am really excited by this. The on...
- 2014-04-16, 21:58
- Forum: Coding and Scripting
- Topic: Behavior / AI middleware MASA LIFE
- Replies: 4
- Views: 16610
Re: Behavior / AI middleware MASA LIFE
Unfortunately, it appears to be designed for Unity, so I am not sure of it's potential suitability. It is also not open source, so probably would have issues with integrating into the public engine.